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Spiritcall Enthusiast // ScrollboostHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Secrets of Strixhaven· April 24, 2026
Carte Magic Spiritcall Enthusiast // Scrollboost

Spiritcall Enthusiast // Scrollboost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) One or two target creatures each get +2/+2 until end of turn.

Complete guide

Spiritcall Enthusiast // Scrollboost is a versatile new addition to token-based strategies, utilizing the unique 'Prepare' mechanic. This Cat Cleric allows you to double down on your board presence by granting you a powerful sorcery effect every time you create tokens. By mastering how to manage its preparation state, you can keep your creatures buffed and ready for combat.

Understanding Prepare

Spiritcall Enthusiast features a Prepare spell called Scrollboost. When you control a creature with a Prepare spell and the required condition is met—in this case, one or more tokens entering the battlefield under your control—the creature becomes 'prepared'. This creates a copy of the Scrollboost spell in exile. You may cast this copy from exile by paying its mana cost ({1}{W}) as long as the Enthusiast remains on the battlefield. Once you cast the spell, the creature becomes unprepared and can be prepared again by a future token entry.

Resolution and Timing

When the preparation ability triggers, the creation of the spell copy happens immediately upon resolution. The copy of Scrollboost stays in exile indefinitely as long as Spiritcall Enthusiast is on the battlefield. You must still follow normal timing rules for the spell; since Scrollboost is a sorcery, you can only cast it during your main phase while the stack is empty. If the Enthusiast leaves the battlefield before you cast the spell, the copy in exile ceases to exist.

Common Pitfalls

A common mistake is thinking you can stack multiple prepared spells. A creature cannot be prepared more than once at a time. If you create a token while Spiritcall Enthusiast is already prepared, the ability triggers but does nothing upon resolution—you won't get a second copy of Scrollboost. Additionally, remember that Scrollboost requires one or two targets; if you cast it and all targets become illegal before it resolves, the spell fails, and the Enthusiast still becomes unprepared.

When to Play It

Spiritcall Enthusiast is best played in decks that can generate tokens at will, especially during the main phase. Because the +2/+2 buff from Scrollboost lasts until end of turn, you want to time your token generation to prepare the Enthusiast, then cast Scrollboost before moving to combat to maximize the damage potential of your board.

Interaction examples

Triggering Preparation

You have Spiritcall Enthusiast on the battlefield. You cast Solemn Simulacrum. When it enters, its ability triggers, allowing you to put a basic land token onto the battlefield. As that token enters, Spiritcall Enthusiast's ability triggers. When it resolves, the Enthusiast becomes prepared, and you create a copy of Scrollboost in exile, ready to be cast during your main phase.

Doubling the Value

You control Roaming Throne with 'Cat' or 'Cleric' chosen as the creature type. When a token enters the battlefield, Spiritcall Enthusiast's ability triggers twice thanks to Roaming Throne. The first trigger resolves, making the Enthusiast prepared and creating a Scrollboost copy in exile. The second trigger resolves, but since the Enthusiast is already prepared, it does nothing. You can then cast Scrollboost to unprepare the Enthusiast, allowing it to be prepared again by the next token you create.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spiritcall Enthusiast // Scrollboost

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Preparation cards can only be cast with their base characteristics.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A creature without a prepare spell can't become prepared.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Codie, Ravenous Codex
+Storm-Kiln Artist
+Spiritcall Enthusiast // Scrollboost
#1

Codie, Ravenous Codex + Storm-Kiln Artist + Spiritcall Enthusiast // Scrollboost

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite magecraft triggers
  1. 1Cast a copy of Scrollboost by paying {1}{W}.
  2. 2Codie and Storm-Kiln Artist each trigger.
  3. 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  4. 4When the Treasure enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  5. 5Resolve the Codie trigger, copying Scrollboost.
  6. 6Storm-Kiln Artist triggers, creating a Treasure token.
  7. 7When the Treasure enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  8. 8Resolve both Scrollboost, giving up to two creatures each +2/+2 until end of turn for each Scrollboost.
Kykar, Wind's Fury
+Storm-Kiln Artist
+Spiritcall Enthusiast // Scrollboost
#2

Kykar, Wind's Fury + Storm-Kiln Artist + Spiritcall Enthusiast // Scrollboost

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Cast a copy of Scrollboost by paying {1}{W}.
  2. 2Kykar and Storm-Kiln Artist each trigger.
  3. 3Resolve the Kykar trigger, creating a 1/1 Spirit creature token.
  4. 4When the Spirit enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  5. 5Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  6. 6When the Treasure enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  7. 7Resolve Scrollboost, giving up to two creatures each +2/+2 until end of turn.
  8. 8Activate Kykar by sacrificing the Spirit, adding {R}.
Blistercoil Weird
+Spiritcall Enthusiast // Scrollboost
+Elemental Mastery
#3

Blistercoil Weird + Spiritcall Enthusiast // Scrollboost + Elemental Mastery

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Blistercoil Weird using the ability granted to it by Elemental Mastery by tapping it, creating a number of creature tokens.
  2. 2When the token(s) enter, Spiritcall Enthusiast triggers, causing it to become prepared.
  3. 3Activate Phyrexian Altar by sacrificing a creature token, adding {W}.
  4. 4Cast a copy of Scrollboost by paying {W}, targeting any valid target(s).
  5. 5Blistercoil Weird triggers, giving it +1/+1 until end of turn and untapping it.
  6. 6Resolve Scrollboost, giving up to two creatures +2/+2 each until end of turn.
  7. 7Repeat.
Spiritcall Enthusiast // Scrollboost
+Dovescape
+Phyrexian Altar
#4

Spiritcall Enthusiast // Scrollboost + Dovescape + Phyrexian Altar

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite magecraft triggers
  1. 1Cast a copy of Scrollboost by paying {1}{W}.
  2. 2Dovescape triggers, countering Scrollboost and causing you to create two 1/1 flying Bird creature tokens.
  3. 3When the tokens enter, Spiritcall Enthusiast triggers, becoming prepared.
  4. 4Activate Phyrexian Altar twice by sacrificing both Bird tokens, adding {W}{W}.
  5. 5Repeat.
Spiritcall Enthusiast // Scrollboost
+Stormsplitter
+Phyrexian Altar
#5

Spiritcall Enthusiast // Scrollboost + Stormsplitter + Phyrexian Altar

Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite creature tokens with haste
  1. 1Cast any instant or sorcery by paying its cost.
  2. 2Stormsplitter triggers, creating a token copy of itself.
  3. 3When that token enters, Spiritcall Enthusiast triggers, becoming prepared.
  4. 4Resolve the instant or sorcery from step 1.
  5. 5Cast a copy of Scrollboost from exile by paying {1}{W} and unpreparing Spiritcall Enthusiast.
  6. 6Both Stormsplitters trigger, creating two more token copies of Stormsplitter.
  7. 7When a token enters, Spiritcall Enthusiast triggers, becoming prepared.
  8. 8Resolve the copy of Scrollboost, giving one or two creatures +2/+2 until end of turn.
Blistercoil Weird
+Spiritcall Enthusiast // Scrollboost
+Presence of Gond
#6

Blistercoil Weird + Spiritcall Enthusiast // Scrollboost + Presence of Gond

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Blistercoil Weird using the ability granted to it by Presence of Gond by tapping it, creating a creature token.
  2. 2When the token enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  3. 3Activate Phyrexian Altar by sacrificing a creature token, adding {W}.
  4. 4Cast a copy of Scrollboost by paying {W}, targeting any valid target(s).
  5. 5Blistercoil Weird triggers, giving it +1/+1 until end of turn and untapping it.
  6. 6Resolve Scrollboost, giving up to two creatures +2/+2 each until end of turn.
  7. 7Repeat.
Blistercoil Weird
+Spiritcall Enthusiast // Scrollboost
+Splinter Twin
#7

Blistercoil Weird + Spiritcall Enthusiast // Scrollboost + Splinter Twin

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Blistercoil Weird using the ability granted to it by Splinter Twin by tapping it, creating a creature token.
  2. 2When the token enters, Spiritcall Enthusiast triggers, causing it to become prepared.
  3. 3Activate Phyrexian Altar by sacrificing a creature token, adding {W}.
  4. 4Cast a copy of Scrollboost by paying {W}, targeting any valid target(s).
  5. 5Blistercoil Weird triggers, giving it +1/+1 until end of turn and untapping it.
  6. 6Resolve Scrollboost, giving up to two creatures +2/+2 each until end of turn.
  7. 7Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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