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Rules guide · Instant

Spoils of the VaultHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Ultimate Masters· December 7, 2018
Carte Magic Spoils of the Vault

Spoils of the Vault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

Complete guide

Spoils of the Vault is a high-risk, high-reward tutor that can find exactly what you need for a single black mana. However, digging too deep into your library might cost you more life than you can afford to lose. Knowing how to manipulate your library or when to take the gamble is key to mastering this powerful instant.

What It Does

When you cast Spoils of the Vault, you name any card in the game. You then begin revealing cards one by one from the top of your library. As soon as you hit a card with the chosen name, that card goes to your hand, and every other card you revealed is exiled. The cost of this efficiency is paid in blood: you lose 1 life for every card exiled this way.

How It Resolves Step by Step

First, as the spell resolves, you choose a card name. You are not restricted to naming cards in your deck; you can name any card. Second, you reveal the top card of your library. If it matches the name, the process stops. If it does not, you continue revealing cards until you find a match or your library is empty. Finally, you move the named card to your hand, exile the others, and calculate the life loss based on the total count of exiled cards.

Common Mistakes

A common error is naming a card that isn't in your library. If you fail to reveal the named card, you will exile your entire library and lose life equal to the number of cards exiled. Additionally, remember that this is life loss, not damage, so effects that prevent damage will not save you from a lethal Spoils of the Vault.

When to Play It

Spoils of the Vault is best used when you have previously manipulated the top of your library or when you are in a desperate situation where finding a specific card is your only path to victory. It is also highly effective in combo decks that can win immediately upon finding a specific piece, regardless of how much life is lost.

Interaction examples

Ensuring a Safe Search

To avoid life loss, you can cast Vampiric Tutor to put a specific card on top of your library. When you then cast Spoils of the Vault and name that card, it is the first card revealed. You put it in your hand and lose 0 life because no other cards were revealed or exiled.

Fast Mana and Finding Answers

If you need a specific answer early in the game, you can use Dark Ritual to generate three black mana. Use one of those mana to cast Spoils of the Vault. If the card you named is five cards down, you will exile those four intervening cards, lose 4 life, and put the desired card into your hand, leaving you with two mana to cast your newly found spell.

The Ultimate Gamble

If you are at 10 life and name a card that is 11 cards deep in your library, the spell will exile the top 10 cards, you will lose 10 life, and you will lose the game due to having 0 life before you can even cast the card you just put into your hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spoils of the Vault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don’t have to choose the name of a card that’s still in your library, or even a card that’s in your deck at all. If no card with the chosen name is in your library, you exile your library and lose 1 life for each of those cards.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Angel's Grace
+Spoils of the Vault
+Thassa's Oracle
#1

Angel's Grace + Spoils of the Vault + Thassa's Oracle

Win the game
  1. 1Cast Angel's Grace.
  2. 2Cast Spoils of the Vault naming a card not in your library.
  3. 3Cast Thassa's Oracle winning the game.
Thassa's Oracle
+Phyrexian Unlife
+Spoils of the Vault
#2

Thassa's Oracle + Phyrexian Unlife + Spoils of the Vault

Win the game
  1. 1Cast Spoils of the Vault by paying {B}, naming any card not in your library, exiling your entire library and losing life equal to the number of cards exiled this way.
  2. 2Cast Thassa's Oracle by paying {U}{U}.
  3. 3Thassa's Oracle enters the battlefield, causing you to win the game.
Jace, Wielder of Mysteries
+Phyrexian Unlife
+Spoils of the Vault
#3

Jace, Wielder of Mysteries + Phyrexian Unlife + Spoils of the Vault

Win the game
  1. 1Cast Spoils of the Vault by paying {B}, naming any card not in your library, exiling your entire library and losing life equal to the number of cards exiled this way.
  2. 2Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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Official source