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Rules guide · Instant

Spy NetworkHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Onslaught· October 7, 2002
Carte Magic Spy Network

Spy Network is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Complete guide

Knowledge is power in Magic: The Gathering, and Spy Network is a blue instant that provides an overwhelming amount of information for just a single mana. It allows you to peer into your opponent's secrets while simultaneously sculpting your own future draws.

Comprehensive Reconnaissance

When you cast Spy Network, you choose a target player. You get to look at three distinct areas belonging to that player: their hand, the top card of their library, and any face-down creatures they control. Because the card says you 'look,' this information remains private to you and you cannot show the cards to other players in a multiplayer game.

Resolving the Spell

First, you target a player and reveal the information described above. Once you have finished looking at the opponent's cards, the second part of the spell begins. You look at the top four cards of your own library and put them back in any order. This functions similarly to a 'Scry 4' but without the option to put cards on the bottom; you must return all four to the top, though you can completely rearrange them.

Strategic Timing

Since Spy Network is an instant, the best time to play it is often during your opponent's end step. This ensures that the top card of their library you see is likely the one they will draw on their next turn. Additionally, knowing if a face-down creature is a dangerous threat or a mere bluff allows you to plan your blocks or removal spells effectively before your own turn begins.

Interaction examples

Unmasking the Unknown

If your opponent has a face-down creature, you cast Spy Network targeting them. You see the creature is actually a powerful Morph card. You then check their hand to see if they have counterspells, look at their next draw, and finally rearrange your own top four cards to ensure you draw an answer to that creature.

Setting Up Your Draw

Even if your opponent has no face-down creatures, Spy Network is valuable for the library manipulation. By looking at your top four cards, you can bury land cards you don't need or ensure you draw your win condition exactly when you need it, all while knowing exactly what your opponent is holding.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spy Network

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Only you get to look. You can't show them to others.

    No other card is named in this ruling.

02

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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