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Rules guide · Creature

Squad CaptainHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Squad Captain

Squad Captain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

Complete guide

Squad Captain is a versatile Human Soldier that rewards you for building a wide presence on the battlefield. With the ability to grow massive based on your existing army and the vigilance to stay back for defense, it is a cornerstone for white-based creature decks. Understanding how its entry effect scales is the key to maximizing its value.

A Growing Presence

Squad Captain features a static ability that modifies how it enters the battlefield. As it moves from the stack to the battlefield, the game checks the current number of other creatures you control. For each one, Squad Captain receives a +1/+1 counter. Because it also has Vigilance, it can pressure your opponents during the combat phase without leaving you vulnerable to a counter-attack.

Step-by-Step Resolution

First, you cast Squad Captain and it becomes a spell on the stack. Once both players pass priority and the spell resolves, the game counts your other creatures immediately before Squad Captain enters. If you control three creatures, it enters as a 5/5 (its base 2/2 plus three counters). Note that this is not a triggered ability; it happens as part of the entry event, so there is no window for opponents to kill your other creatures 'in response' to the counters being placed once the spell begins to resolve.

Common Pitfalls

The most important rule to remember is that Squad Captain only counts creatures already on the battlefield. If an effect causes Squad Captain and another creature to enter the battlefield at the exact same time, Squad Captain will not count that other creature. Additionally, because the ability is a replacement effect ('enters with') rather than a triggered ability ('When... enters'), it does not interact with effects that double triggered abilities.

When to Play It

Timing is everything with Squad Captain. To get the most efficiency out of its five-mana cost, you should aim to play it after you have established a board of at least two or three smaller creatures. It is an excellent follow-up to token generators or low-cost utility creatures, turning a wide board into a tall threat.

Interaction examples

Building the Ranks

If you already control a Solemn Simulacrum and then cast Squad Captain, the game sees one other creature you control. Squad Captain enters the battlefield with one +1/+1 counter, making it a 3/3 creature with Vigilance.

Replacement Effects vs. Triggers

If you control Roaming Throne (with 'Human' or 'Soldier' chosen) and cast Squad Captain, Squad Captain still only enters with counters equal to your other creatures. Roaming Throne doubles triggered abilities, but Squad Captain's ability is a static replacement effect that modifies how it enters, so it does not trigger an additional time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Squad Captain

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Squad Captain somehow enters the battlefield at the same time as another creature you control, it doesn't count that other creature. It counts only creatures that are already on the battlefield.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Antler Skulkin
+Ashnod's Altar
+Squad Captain
#1

Antler Skulkin + Ashnod's Altar + Squad Captain

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Antler Skulkin by paying {2}, giving Squad Captain persist until end of turn.
  2. 2Activate Ashnod's Altar by sacrificing Squad Captain, adding {C}{C}.
  3. 3When Squad Captain dies, its persist ability triggers, returning it to the battlefield from your graveyard with no -1/-1 counter on it due to its ability.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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Meta decks with Squad Captain

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