Squadron Hawk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Complete guide
Squadron Hawk is a classic white creature that ensures you never run out of threats or blockers once it hits the table. For just two mana, it offers a flying body and an incredible card advantage engine that thins your deck effectively. Whether you need fuel for your hand or multiple bodies for the board, this Bird is a staple for a reason.
What It Does
Squadron Hawk is a 1/1 creature with Flying and a powerful 'enters-the-battlefield' triggered ability. When it enters, you have the choice to search your entire library for up to three other copies of Squadron Hawk. If you find them, you reveal them to your opponent and put them directly into your hand, followed by a mandatory shuffle of your library.
How It Resolves Step by Step
First, you cast Squadron Hawk and it enters the battlefield, putting its triggered ability on the stack. When that ability resolves, you decide whether to search your library; if you do, you can choose zero, one, two, or three cards named Squadron Hawk. Even if you choose not to find any cards, you must still shuffle your library because the instruction to shuffle follows the search, regardless of the search's outcome.
Common Mistakes
A frequent error is forgetting that the search is 'up to' three cards. If you already have copies in your hand or graveyard, you can only find what remains in your library. Another mistake is neglecting the shuffle; because the text says 'then shuffle,' you must randomize your deck even if you found zero targets or failed to find the remaining copies.
When to Play It
This card is best used in decks that benefit from having a high hand size or multiple small flying creatures. It is an excellent follow-up to early-game mana acceleration or utility creatures, allowing you to establish a persistent board presence that is difficult for opponents to completely remove with single-target spells.
Interaction examples
On turn two, you tap Ornithopter of Paradise for white mana to help cast Squadron Hawk. As the Hawk enters, you search your library for three more copies. This sequence uses the Ornithopter of Paradise to accelerate your mana while the Hawk ensures your hand is refilled with more flying threats for the following turns.
With Esper Sentinel on the battlefield, your opponent is already pressured to pay extra mana for their spells. By casting Squadron Hawk, you put a flying clock on the board and draw three more cards from your deck. This forces the opponent to choose between dealing with your new attackers or saving mana to stop the draw trigger from Esper Sentinel.
If you cast Squadron Hawk and choose to find zero copies (perhaps because you want to keep them in your deck for later), you still shuffle your library. This can be strategically useful if you know the top card of your library is undesirable and you need a fresh start for your next draw step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Squadron Hawk
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Wheel of Sun and Moon + Ashnod's Altar + Earthcraft + Squadron Hawk
- 1Cast Squadron Hawk by paying
.
- 2When Squadron Hawk enters the battlefield, it triggers.
- 3In response to this trigger, activate Earthcraft by tapping Squadron Hawk, untapping a basic Plains you control.
- 4Activate the Plains by tapping it, adding
.
- 5Activate Ashnod's Altar by sacrificing Squadron Hawk and putting it on the bottom of your library, adding
.
- 6Resolve Squadron Hawk's trigger, searching your library for a card named Squadron Hawk and putting it into your hand.
- 7Repeat.
Wheel of Sun and Moon + Phyrexian Altar + Earthcraft + Squadron Hawk
- 1Cast Squadron Hawk by paying
.
- 2Squadron Hawk enters the battlefield, triggering itself.
- 3Holding priority, activate Earthcraft by tapping Squadron Hawk, untapping a basic land.
- 4Activate the basic land by tapping it, adding
.
- 5Activate Phyrexian Altar by sacrificing Squadron Hawk, adding
.
- 6Squadron Hawk is put on the bottom of your library instead of your graveyard due to Wheel of Sun and Moon.
- 7Resolve the Squadron Hawk trigger from step 2, searching your library for Squadron Hawk and putting it into your hand.
- 8Repeat.
Legal formats
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Meta decks with Squadron Hawk
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Esper Sentinel


