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Rules guide · Enchantment

Wheel of Sun and MoonHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Shadowmoor· May 2, 2008
Carte Magic Wheel of Sun and Moon

Wheel of Sun and Moon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

How it works : Wheel of Sun and Moon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Wheel of Sun and Moon’s replacement effect will apply to cards that would be put into the enchanted player’s graveyard from any game zone. This includes from the battlefield (if a nontoken permanent is destroyed or would otherwise be put into the graveyard), from the stack (if a spell is countered, or if an instant or sorcery spell resolves), from the player’s hand or library, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Wheel of Sun and Moon won’t affect tokens that are put into the graveyard from the battlefield or copies of spells that resolve or are countered. They’re not cards, so they’ll go to the graveyard as normal, then cease to exist.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If multiple cards would be put into the enchanted player’s graveyard at the same time (due to Millstone, for example), they are instead all revealed and put on the bottom of the enchanted player’s library at the same time. That player chooses what order to put them in. The order is not revealed to the other players.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Jace, Architect of Thought
+Wheel of Sun and Moon
+Doubling Season
#1

Jace, Architect of Thought + Wheel of Sun and Moon + Doubling Season

Cast any number of spells from opponents' librariesInfinite storm count
  1. 1Cast Jace, Architect of Thought for {2}{U}{U} which enters with 8 loyalty counters due to Doubling Season.
  2. 2Activate Jace's -8, putting it on the bottom of your library.
  3. 3Search you library for Jace and exile it, and exile a nonland card of your choice.
  4. 4Cast Jace along with any of the nonland cards you wish to cast.
  5. 5Repeat from step 2.
Rootpath Purifier
+Wheel of Sun and Moon
+Fabled Passage
#2

Rootpath Purifier + Wheel of Sun and Moon + Fabled Passage

Infinite landfall triggers
  1. 1Activate Fabled Passage by tapping and sacrificing it.
  2. 2Fabled Passage is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. 3Resolve the Fabled Passage ability, searching your library for Fabled Passage and putting it onto the battlefield.
  4. 4Repeat.
Helm of Obedience
+Wheel of Sun and Moon
#3

Helm of Obedience + Wheel of Sun and Moon

Draw the game
  1. 1Activate Helm of Obedience by paying {1} and tapping, causing target player enchanted with Wheel of Sun and Moon to mill a card until a creature card is put into their graveyard this way.
  2. 2Any cards put into the graveyard by Helm of Obedience is put onto the bottom of that player's library.
Sunforger
+Chance for Glory
+Angel's Grace
+Wheel of Sun and Moon
#4

Sunforger + Chance for Glory + Angel's Grace + Wheel of Sun and Moon

Infinite turnsLock
  1. 1Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. 2Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
  3. 3Move to your next turn.
  4. 4Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. 5Repeat steps 1 through 3 one additional time.
  6. 6Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. 7Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. 8Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
Captain Sisay
+Mindslaver
+Wheel of Sun and Moon
#5

Captain Sisay + Mindslaver + Wheel of Sun and Moon

You control one opponent on their turn each turn cycleLock
  1. 1Activate Mindslaver by paying {4}, tapping and sacrificing it.
  2. 2Mindslaver is put onto the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon.
  3. 3Resolve the Mindslaver ability, causing you to gain control of target opponent during their next turn.
  4. 4During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
  5. 5Cast Mindslaver by paying {6}.
  6. 6Repeat.
Rootpath Purifier
+Wheel of Sun and Moon
+Evolving Wilds
+Amulet of Vigor
#6

Rootpath Purifier + Wheel of Sun and Moon + Evolving Wilds + Amulet of Vigor

Infinite landfall triggers
  1. 1Activate Evolving Wilds by tapping and sacrificing it.
  2. 2Evolving Wilds is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. 3Resolve the Evolving Wilds ability, searching your library for Evolving Wilds and putting it onto the battlefield tapped.
  4. 4Evolving Wilds enters the battlefield, triggering Amulet of Vigor, untapping Evolving Wilds.
  5. 5Repeat.
Sunforger
+Final Fortune
+Angel's Grace
+Wheel of Sun and Moon
#7

Sunforger + Final Fortune + Angel's Grace + Wheel of Sun and Moon

Infinite turnsLock
  1. 1Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. 2Resolve Final Fortune, causing you to take an extra turn after this one and shuffle Final Fortune into your library due to Wheel of Sun and Moon.
  3. 3Move to your next turn.
  4. 4Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. 5Repeat steps 1 through 3 one additional time.
  6. 6Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. 7Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. 8Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
Rootpath Purifier
+Wheel of Sun and Moon
+Terramorphic Expanse
+Amulet of Vigor
#8

Rootpath Purifier + Wheel of Sun and Moon + Terramorphic Expanse + Amulet of Vigor

Infinite landfall triggers
  1. 1Activate Terramorphic Expanse by tapping and sacrificing it.
  2. 2Terramorphic Expanse is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. 3Resolve the Terramorphic Expanse ability, searching your library for Terramorphic Expanse and putting it onto the battlefield tapped.
  4. 4Terramorphic Expanse enters the battlefield, triggering Amulet of Vigor, untapping Terramorphic Expanse.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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