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Rules guide · Artifact

Wheel of TortureHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Legacy· February 15, 1999
Carte Magic Wheel of Torture

Wheel of Torture is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Complete guide

Wheel of Torture is a classic artifact designed to punish opponents who hold few cards in their hand. It creates a ticking clock that becomes more lethal as your opponent's resources dwindle, making it a staple for discard-heavy strategies.

Mechanics of the Wheel

This artifact features a triggered ability that checks a specific condition at the beginning of each opponent's upkeep. The damage dealt is calculated using a simple formula: 3 minus the current hand size of that player. If an opponent has three or more cards, no damage is dealt, but if they are empty-handed, they will take the full 3 damage every turn.

Step-by-Step Resolution

First, the ability triggers as soon as an opponent's upkeep begins and is placed on the stack. Second, players have the opportunity to respond with spells or abilities. Third, the ability resolves; it is at this exact moment that the game counts the number of cards in the opponent's hand to determine the value of X. Finally, the damage is dealt to the player based on that count.

Common Pitfalls

A frequent mistake is calculating the damage when the ability triggers rather than when it resolves. If an opponent casts an Instant spell in response to the trigger, their hand size decreases, potentially increasing the damage they take. Conversely, if they draw a card using an ability before resolution, the damage could be reduced. Remember: the count happens during resolution.

Strategic Timing

Wheel of Torture is most effective in decks that force discard, ensuring opponents stay below the three-card threshold. Because it triggers during the upkeep—which happens before the draw step—an opponent who ended their previous turn with zero cards will take damage before they get to draw their card for the current turn.

Interaction examples

Punishing a Low Hand Size

If your opponent has only an Arcane Signet in their hand when their upkeep begins, the Wheel of Torture ability triggers. During resolution, the game sees they have one card in hand. Three minus one equals two, so the opponent is dealt 2 damage.

Protecting Assets While Taking Heat

If an opponent has Swiftfoot Boots in hand and no other cards, the Wheel triggers. If they have no way to increase their hand size before the ability resolves, the game counts one card in hand and deals 2 damage to them. Note that having Swiftfoot Boots equipped to a creature does not protect the player from this damage, as the artifact targets the player, not their creatures.

Zero Card Lethality

If an opponent starts their upkeep with zero cards in hand, the ability triggers. Upon resolution, the calculation is 3 minus 0. The player takes a full 3 damage before they proceed to their draw step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wheel of Torture

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The number of cards is counted during resolution.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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