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Stalked ResearcherHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Stalked Researcher

Stalked Researcher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.

Complete guide

Stalked Researcher is a blue Human Wizard that initially serves as a sturdy blocker with its 3/4 stats for just two mana. While its Defender keyword usually keeps it at home, the new Eerie mechanic allows it to break its chains and go on the offensive. This card is a powerhouse in enchantment-heavy decks, turning a passive wall into a significant early-game threat.

Unlocking Potential

Stalked Researcher has the Defender keyword, meaning it normally cannot be declared as an attacker. However, its Eerie ability creates a temporary exception. Whenever an enchantment you control enters the battlefield, or whenever you unlock the second door of a Room (fully unlocking it), Stalked Researcher gains the ability to attack that turn as though it didn't have defender.

Step-by-Step Resolution

First, you must have the Eerie trigger occur during your turn, usually during your first main phase. When an enchantment enters or a Room is fully unlocked, the Eerie ability is put onto the stack. Once the ability resolves, a continuous effect is applied to Stalked Researcher for the rest of the turn. During your declare attackers step, the game checks if the creature can attack; since the effect says it can attack as though it didn't have defender, you may legally tap it to attack your opponent.

Strategic Timing

To maximize this card, you want to trigger Eerie before your combat phase begins. If an enchantment enters the battlefield after the declare attackers step, the ability will still resolve, but it will be too late for Stalked Researcher to join the fray for that combat. Remember that fully unlocking a Room specifically refers to the moment both doors are unlocked; if you only unlock the first door of a new Room, Eerie triggers because an enchantment entered, not because a Room was fully unlocked.

Common Mistakes

A common point of confusion is how Eerie interacts with multiple enchantments entering at once. If several enchantments enter simultaneously (for example, via a mass recursion spell), Stalked Researcher's ability triggers for each one individually. While redundant in terms of allowing it to attack, this is important for other cards that might care about the number of triggers. Also, note that Stalked Researcher does not lose Defender; it simply ignores the restriction for the turn.

Interaction examples

A Solid Defense

If you cast Stalked Researcher on turn two, it acts as a 3/4 wall. Without any enchantments entering the battlefield, it must stay back to block, providing excellent protection against early-game aggressive creatures.

Curving into Aggression

You have Stalked Researcher and Ornithopter of Paradise on the battlefield. You use the mana from Ornithopter of Paradise to cast an enchantment spell. When that enchantment resolves and enters the battlefield, Stalked Researcher's Eerie ability triggers. After it resolves, you can attack with the Researcher for 3 damage while the Ornithopter stays back or flies over for chip damage.

Building the Machine

With Foundry Inspector on the battlefield, your artifact spells cost less. If you cast an Artifact Enchantment, the cost reduction applies. When the Artifact Enchantment enters, Stalked Researcher's Eerie ability triggers. This demonstrates how you can lower the cost of your Eerie enablers to keep the pressure on every single turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stalked Researcher

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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