Static Net is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add
. This mana can't be spent to cast a nonartifact spell.")
Complete guide
Static Net is a versatile white enchantment from The Brothers' War that provides both immediate board control and long-term resource generation. By exiling a threat and providing a Powerstone token, it secures your position while fueling future artifact-based plays.
Dual Entry Abilities
Static Net features two separate triggered abilities that fire when it enters the battlefield. The first is a temporary exile effect, similar to Banishing Light, which targets a nonland permanent an opponent controls. The second ability provides immediate value by granting you 2 life and a tapped Powerstone token. Because these are two distinct triggers, you choose the order in which they are put onto the stack, though they will both resolve regardless of what happens to the target of the first ability.
Understanding the Exile Duration
The exile effect is a single ability that creates two one-shot effects. The permanent is exiled until Static Net leaves the battlefield. If Static Net is destroyed in response to its own entry trigger, the target permanent is never exiled at all. If the permanent is a token, it will cease to exist once exiled and will not return. For nontoken permanents, they return exactly as they were, but as new objects; any Auras previously attached to them go to the graveyard, and any counters they had are removed.
Utility of the Powerstone
The Powerstone token created by Static Net enters the battlefield tapped. While the colorless mana it produces cannot be spent to cast nonartifact spells, it is highly flexible for other costs. You can use this mana to pay for activated abilities of any permanent type, triggered abilities like Ward, or even special costs like tax effects.
Strategic Timing
Play Static Net when you need to remove a problematic nonland permanent, such as a large creature or a bothersome enchantment, while simultaneously setting up your mana base. Since it targets 'nonland permanents,' it is an excellent answer to Planeswalkers or high-value artifacts that your opponent may be relying on for their strategy.
Interaction examples
If your opponent controls Ghostly Prison, you must pay {2} for each creature you wish to attack with. You can tap a Powerstone for {C} to help pay this cost. Even though the mana cannot be spent on nonartifact 'spells,' paying the requirement for Ghostly Prison is an additional cost to attack, not a spell cost, making Powerstone mana perfectly valid here.
When Static Net enters the battlefield, you can target an opponent's Smothering Tithe. The Smothering Tithe is exiled immediately. If your opponent later uses a spell to destroy Static Net, the Smothering Tithe returns to the battlefield under its owner's control. However, any Treasure tokens they created while it was out previously remain on the battlefield, as they are separate permanents.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Static Net
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Static Net's first ability creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Static Net leaves the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Static Net leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
In a multiplayer game, if Static Net's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
No other card is named in this ruling.
- #6· Wizards of the Coast
Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability "
: Add
. This mana can't be spent to cast a nonartifact spell."
Card named in this ruling
- #7· Wizards of the Coast
You can use the
added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.
Card named in this ruling
- #8· Wizards of the Coast
Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Static Net
No archived Top 8 deck with this card yet.



Ghostly Prison
Powerstone
Smothering Tithe