Stifle is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
How it works : Stifle
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at".
No other card is named in this ruling.
- #2· Wizards of the Coast
Turn-based actions and special actions like the normal card draw, combat damage, or turning a face-down creature face up can't be targeted.
No other card is named in this ruling.
- #3· Wizards of the Coast
It can target delayed triggered abilities. For example, a card that says "Whenever a player cycles a card, you may exile target creature. If you do, return that creature to the battlefield at the beginning of the end step." triggers when a player cycles a card and creates a delayed trigger that happens at the beginning of the end step. You can choose to target the "at the beginning of the end step" trigger when it is placed on the stack at end of turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Isochron Scepter + Lithoform Engine + Stifle + Final Fortune
- 1Cast Isochron Scepter by paying
.
- 2Isochron Scepter enters the battlefield, triggering its imprint ability.
- 3Holding priority, activate Lithoform Engine's first ability by paying
and tapping it, copying Isochron Scepter's trigger.
- 4Resolve both Isochron Scepter triggers, exiling Stifle and Final Fortune from your hand.
- 5Activate Isochron Scepter by paying
and tapping it, casting a copy of Final Fortune without paying its mana cost.
- 6Resolve Final Fortune, causing you to take an extra turn after this one.
- 7Move to your next turn.
- 8At the beginning of the end step during your extra turn, Final Fortune triggers.
Tawnos, Urza's Apprentice + Isochron Scepter + Stifle + Final Fortune
- 1Cast Isochron Scepter by paying
.
- 2Isochron Scepter enters the battlefield, triggering its imprint ability.
- 3Holding priority, activate Tawnos by paying
and tapping it, copying Isochron Scepter's trigger.
- 4Resolve both Isochron Scepter triggers, exiling Stifle and Final Fortune from your hand.
- 5Activate Isochron Scepter by paying
and tapping it, casting a copy of Final Fortune without paying its mana cost.
- 6Resolve Final Fortune, causing you to take an extra turn after this one.
- 7Move to your next turn.
- 8At the beginning of the end step during your extra turn, Final Fortune triggers.
Legal formats
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Meta decks with Stifle
No archived Top 8 deck with this card yet.








