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Rules guide · Enchantment

Sticky FingersHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Streets of New Capenna· April 29, 2022
Carte Magic Sticky Fingers

Sticky Fingers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.

Complete guide

Sticky Fingers is a cheap and efficient red Aura that turns any creature into a slippery thief. It provides evasive keywords, mana ramp through Treasures, and even replaces itself when the creature eventually meets its end.

Making Contact

Sticky Fingers grants the enchanted creature menace, meaning it requires at least two blockers to be legally blocked. If your opponent cannot commit two creatures to stop it, the creature will likely deal combat damage to the player, triggering the ability to create a Treasure token. This makes it an excellent tool for aggressive decks that need to maintain momentum.

Step-by-Step Resolution

First, you cast Sticky Fingers targeting a creature on the battlefield. Once it resolves, the creature gains menace and the triggered ability to generate Treasures. When that creature deals combat damage to a player, the Treasure ability triggers and goes on the stack; once it resolves, you put a Treasure token onto the battlefield. If the enchanted creature is destroyed or dies due to combat, the Aura's final ability triggers, allowing you to draw a card.

Common Mistakes

A common mistake is forgetting that the card draw only triggers when the enchanted creature dies, not when the Aura itself is destroyed. If an opponent uses a spell to destroy only Sticky Fingers while leaving the creature alive, you do not get to draw a card. Additionally, the Treasure is only created during combat damage; non-combat damage dealt by the creature will not trigger the ability.

When to Play It

Sticky Fingers is best played early in the game on a creature with high power or other keyword abilities. Because it costs only one red mana, it allows you to start generating mana advantage through Treasures as early as turn two or three, setting up larger plays later in the game.

Interaction examples

Scaling Artifact Power

If you use Urza's Saga to create a Construct token, that token gets +1/+1 for each artifact you control. By enchanting a creature with Sticky Fingers and connecting for damage, you create Treasure tokens which are artifacts, directly increasing the power and toughness of your Saga's Constructs.

Incidental Burn Damage

While Sticky Fingers creates Treasure tokens (which are not creatures), having Impact Tremors on the field ensures that every time you follow up your extra mana with a new creature spell, you are dealing damage to all opponents, maximizing the value of your aggressive start.

Mana Acceleration

Enchant a small creature with Sticky Fingers on turn one or two. Once it attacks and isn't blocked by two creatures, it deals damage and creates a Treasure token. You can then tap and sacrifice that Treasure to produce one mana of any color, allowing you to play a four-mana spell a turn earlier than usual.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sticky Fingers

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Clara Oswald
+Mark of Sakiko
+Aggravated Assault
+Sticky Fingers
#1

Clara Oswald + Mark of Sakiko + Aggravated Assault + Sticky Fingers

Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produce
  1. 1Deal combat damage using the creature that has Mark of Sakiko and Sticky Fingers attached.
  2. 2The creature triggers four times.
  3. 3Resolve the first two triggers, adding at least {G}{G}{G}{G}.
  4. 4Resolve the last two triggers, creating two Treasure artifact tokens.
  5. 5Move to your postcombat main phase.
  6. 6Activate the Treasures by tapping and sacrificing them, adding {R}{R}.
  7. 7Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
  8. 8Repeat.

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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Meta decks with Sticky Fingers

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Official source