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Stinging BarrierHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mercadian Masques· October 4, 1999
Carte Magic Stinging Barrier

Stinging Barrier is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.

Complete guide

Stinging Barrier is a reliable defensive tool that proves blue mages don't always need to rely on spells to deal damage. As a Wall with a repeatable pinging ability, it provides both a sturdy roadblock and a way to pick off small threats or whittle down an opponent's life total.

A Defensive Powerhouse

Stinging Barrier features the Defender keyword, meaning it is strictly prohibited from being declared as an attacker during the combat phase. However, it makes up for this lack of aggression with a versatile activated ability that costs one blue mana and requires you to tap the creature. This ability can target any player, planeswalker, or creature, making it an excellent utility piece for board control.

Activating the Ability

To use Stinging Barrier's ability, you must first pay the mana cost of {U} and then tap the creature as a cost. Because the tap symbol is part of the cost, you cannot activate this ability if the creature has summoning sickness (unless it has Haste). Once the ability is on the stack, it exists independently of the creature; even if Stinging Barrier is destroyed before the ability resolves, the 1 damage will still be dealt to the chosen target.

Strategic Deployment

This card shines in slower formats where you can afford the four-mana investment. It is best used at the end of your opponent's turn. By waiting until the last possible moment, you keep the creature untapped during your opponent's combat phase to act as a blocker, then use its ability to deal damage right before you untap for your own turn.

Interaction examples

Taking Down a Scout

If your opponent attacks with a Solemn Simulacrum that has already been damaged, or if you simply need to finish it off, you can pay {U} and tap Stinging Barrier to deal 1 damage to it. Note that when the Solemn Simulacrum dies, its triggered ability goes on the stack, allowing your opponent to draw a card.

Interactions with Roaming Throne

If you have Roaming Throne on the battlefield with 'Wall' chosen as the creature type, it is important to remember that Roaming Throne only doubles triggered abilities. Because Stinging Barrier uses an activated ability (indicated by the 'Cost: Effect' format), Roaming Throne will not cause the damage to trigger a second time.

Direct Damage

In a stalemated board state, you can simply target your opponent directly. By activating Stinging Barrier at the end of each of their turns, you create a clock that forces them to find an answer or eventually lose their remaining life points one by one.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stinging Barrier

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredh
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