Stinging Shot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Put three -1/-1 counters on target creature with flying. Cycling(
, Discard this card: Draw a card.)
Complete guide
Stinging Shot is a specialized green instant designed to bring down high-flying threats with permanent debuffs. By utilizing -1/-1 counters rather than direct damage, it bypasses many traditional defenses while offering flexibility through its cycling ability.
Shrinking the Skies
When you cast Stinging Shot, you target a creature with the flying ability. Upon resolution, the spell places three -1/-1 counters on that creature. These counters are permanent and will remain on the creature even if it later loses flying or the turn ends. If the creature's toughness reaches 0 or less due to these counters, it is put into its owner's graveyard as a state-based action.
The Resolution Process
Step 1: Announce Stinging Shot and choose a legal target with flying. Step 2: Pay the mana cost of {G}. Step 3: If the target is still legal upon resolution, place the three -1/-1 counters on it. If the target has lost flying or gained hexproof in response, the spell fails to resolve and is put into the graveyard with no effect.
Cycling for Value
A common mistake is forgetting that Stinging Shot is never a dead card in your hand. If your opponent has no flying creatures, you can pay {2} and discard it to draw a new card. This is an activated ability, not a spell, meaning it cannot be countered by effects that only target spells.
Strategic Timing
Because this spell uses counters, it is exceptionally effective against creatures with Indestructible, as reducing toughness to zero still results in the creature being put into the graveyard. Use it during the declare attackers step to remove a threat before it can deal combat damage.
Interaction examples
If your opponent controls a flying creature and you cast Stinging Shot, they may respond with Heroic Intervention. This gives their permanents Hexproof and Indestructible. Because the creature now has Hexproof, Stinging Shot has an illegal target and fails to resolve. However, if they only had Indestructible, the -1/-1 counters would still be placed and could potentially kill the creature by reducing its toughness to 0.
If you are facing a massive flyer and need a blocker rather than a removal spell, you can use the Cycling ability of Stinging Shot. While the Cycling trigger is on the stack, you can cast Worldly Tutor to place a specific creature on top of your library. When the Cycling ability resolves, you will immediately draw the creature you just tutored for.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stinging Shot
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Stinging Shot
No archived Top 8 deck with this card yet.



Heroic Intervention
Worldly Tutor