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Storm HeraldHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Theros Beyond Death· January 24, 2020
Carte Magic Storm Herald

Storm Herald is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Complete guide

Storm Herald is a powerful Human Shaman that can turn a graveyard full of enchantments into an immediate offensive strike. By returning Auras directly to the battlefield, it bypasses traditional casting costs and timing restrictions to overwhelm your opponents.

A Sudden Surge of Magic

When Storm Herald enters the battlefield, its triggered ability allows you to choose any number of Aura cards in your graveyard. These chosen Auras are put onto the battlefield attached to creatures you control. Because they are being put onto the battlefield rather than cast, they do not target anything; however, you must choose a valid permanent to attach them to. If an Aura cannot legally be attached to any creature you currently control, it must stay in the graveyard.

Resolving the Reanimation

The resolution happens all at once: you select the Auras, identify which of your creatures they will sit on, and move them to the battlefield. Note that Storm Herald has Haste, meaning it can immediately attack with the power of the Auras you just brought back. These Auras are temporary; they will be exiled at the beginning of your next end step. Additionally, a replacement effect is created: if these specific Auras would leave the battlefield for any reason before the end step, they are exiled instead of going to any other zone.

Common Missteps

A frequent mistake is trying to attach an Aura to an opponent's creature; Storm Herald specifically limits the attachment to creatures you control. Another nuance involves 'Protection' abilities. If a creature you control has Protection from Red, you cannot attach a red Aura to it via Storm Herald because that attachment would be illegal. Lastly, if an Aura is already in your graveyard but is not a legal choice for any of your creatures (like an Aura that can only enchant lands), it cannot be returned.

When to Play Storm Herald

This card is best played when your graveyard is stocked with high-impact Auras that provide significant power boosts or 'enters-the-battlefield' triggers. Since the Auras are exiled at the end of the turn, you should aim to play Storm Herald when you have a clear path to attack or when you need to utilize specific Aura effects to swing the game state in your favor.

Interaction examples

The Shaman and the Golem

If you have Solemn Simulacrum on the battlefield and an Aura like Eldrazi Conscription in your graveyard, playing Storm Herald allows you to attach that Aura to the Simulacrum. This turns your utility creature into a massive threat for a single turn before the Aura is exiled.

Doubling the Herald's Call

If you control Roaming Throne and chose 'Human' as its type, Storm Herald's ability will trigger an additional time when it enters. The first trigger resolves, letting you attach Auras from your graveyard. If you have more Auras remaining (or if the first set somehow left the battlefield and returned to the grave), the second trigger allows you to repeat the process, potentially spreading enchantments across your entire army.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Storm Herald

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Storm Herald itself is among the creatures that may be enchanted by the returning Auras.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an Aura can't be attached to a creature you control, you can't return it to the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Only Auras that were returned to the battlefield will be exiled at the beginning of your next end step. Any that you choose to leave in your graveyard will remain.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect exiles an Aura returned this way, that effect exiles it, not Storm Herald's effect. If that effect returns the Aura to the battlefield, it won't be affected by Storm Herald's effect anymore.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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