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Rules guide · Instant

Storm SeekerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition· September 10, 2007
Carte Magic Storm Seeker

Storm Seeker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Complete guide

Storm Seeker is a classic green instant that turns an opponent's resources against them by punishing card advantage. While green is usually known for creatures, this spell offers a unique way to deal direct damage based on the size of a player's hand.

What It Does

Storm Seeker is a targeted damage spell. When it resolves, it checks the number of cards currently in the target player's hand and deals that much damage to them. Because it is an instant, it can be used at various points in a turn to catch an opponent when their hand is most full.

Step-by-Step Resolution

First, you cast Storm Seeker and choose a target player. As the spell resolves, the game counts the number of cards in that player's hand at that exact moment. If the player plays spells in response to Storm Seeker, their hand size will decrease, and Storm Seeker will deal less damage. Once the count is determined, the damage is dealt all at once.

Common Mistakes

A frequent error is calculating the damage when the spell is cast rather than when it resolves. If the target player has a way to discard or cast cards in response, the damage will be reduced. Additionally, remember that this spell targets a player, so it can be prevented by effects that grant Hexproof or Shroud.

Strategic Timing

The best time to cast Storm Seeker is often during an opponent's draw step or after they have resolved a massive draw spell. Since green rarely has access to direct player damage, this can be a powerful finishing move against control decks that maintain large hand sizes.

Interaction examples

Punishing a Large Draw

If your opponent controls a 6/6 creature and casts Return of the Wildspeaker to draw six cards, you can wait for that spell to resolve. Once they have those cards in hand, you cast Storm Seeker. If they had four cards before and now have ten, Storm Seeker will deal 10 damage to them.

Responding to Permanent Destruction

If an opponent casts Beast Within targeting your permanent, it is currently on the stack and not in their hand. If you respond by casting Storm Seeker, the damage is calculated before Beast Within resolves. If you want the opponent to have one less card in hand to maximize damage, you must wait for their spell to leave the stack and enter the graveyard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Storm Seeker

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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