Storm, Shaker of Skies is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
Complete guide
Storm, Shaker of Skies is a powerhouse that dominates the skies while clearing the way for your ground forces. This Legendary Mutant Hero combines a massive flying threat with immediate utility to handle your opponent's most annoying permanents.
Airborne Removal
Storm, Shaker of Skies has a triggered ability that occurs when it enters the battlefield. You can target and destroy one artifact, one enchantment, or one creature with flying. Note that this ability is optional because it says 'up to one,' allowing you to play it even if there are no valid targets or if you don't want to destroy your own permanents.
Resolution Breakdown
When Storm enters the battlefield, the ability is put onto the stack and you must choose your target immediately. If the target is illegal when the ability tries to resolve—for example, if a creature loses flying or gains Hexproof—the ability will fail to resolve and nothing is destroyed. If the target is still legal, it is destroyed before any player receives priority to cast further spells.
Strategic Timing
As a 6-mana creature, Storm is a significant investment. It is best used to stabilize the board against aggressive flying decks or to remove utility artifacts and enchantments that are slowing down your game plan. Because it is a 'When enters' trigger, you can find extra value by using blink or flicker effects to trigger the destruction multiple times.
Common Mistakes
Players often forget that the creature target must have flying. You cannot target a ground-based creature like a standard Elf or Goblin with this ability. However, you can always target any artifact or enchantment regardless of whether they have flying or not.
Interaction examples
If your opponent controls Seedborn Muse, you cannot use Storm, Shaker of Skies to destroy it using the flying clause because the Muse does not have flying. However, if the Muse was somehow an artifact creature, you could target it under the artifact category.
While Avenger of Zendikar creates a wide board of Plant tokens, it is vulnerable to flyers. Playing Storm, Shaker of Skies allows you to remove your opponent's best flying blocker, ensuring your buffed Plant tokens can attack more safely while Storm provides a massive blocker for any remaining air threats.
If Storm, Shaker of Skies enters the battlefield and the only non-land permanent is your own powerful enchantment, you can choose zero targets for the ability so you are not forced to destroy your own card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Storm, Shaker of Skies
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Storm, Shaker of Skies
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Seedborn Muse
Avenger of Zendikar