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Sunbird Standard // Sunbird EffigyHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Sunbird Standard // Sunbird Effigy

Sunbird Standard // Sunbird Effigy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add one mana of any color. Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. {T}: For each color among the exiled cards used to craft this creature, add one mana of that color.

How it works : Sunbird Standard // Sunbird Effigy

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The five colors are white, blue, black, red, and green, and as such, Sunbird Effigy's characteristic-defining ability can't set its power and toughness higher than 5/5. Similarly, Sunbird Effigy's last ability can produce at most five mana (one of each of color).

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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