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Sunscorched DesertHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Amonkhet· April 28, 2017
Carte Magic Sunscorched Desert

Sunscorched Desert is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Complete guide

Sunscorched Desert is a classic utility land that provides colorless mana while chipping away at your opponent's life total. As a member of the Desert subtype, it often synergizes with cards that care about your land types, making it more than just a simple mana source. This land is a staple for aggressive decks looking to squeeze every bit of damage out of their mana base.

Ping and Produce

Sunscorched Desert has two primary functions: it triggers an ability when it enters the battlefield and it provides mana. When it enters, you choose a target player or planeswalker to deal 1 damage to. After that, it remains on the battlefield as a source of colorless mana. Note that 'Desert' is a subtype; it doesn't give the land special powers on its own, but other cards may check if a land has this specific type.

The Resolution Process

First, you play Sunscorched Desert as your land for the turn (or via an effect). This does not use the stack. Second, the 'enters' triggered ability is placed on the stack, and you must choose a valid target player or planeswalker. Finally, once both players pass priority, the ability resolves and deals 1 damage. You can tap the land for mana at any time you have priority or need to pay for a spell, regardless of whether the damage ability has resolved yet.

Strategic Timing

Because Sunscorched Desert deals damage upon entering, it is best used to finish off a planeswalker with one loyalty remaining or to break a stalemate when an opponent is at 1 life. Since it provides colorless mana, ensure your deck's mana requirements can handle a non-colored source. In formats where you can play multiple Deserts, these small pings add up quickly to pressure the opponent's total.

Interaction examples

A Desert Windfall

If you have Sandcloud Harbinger on the battlefield and play a Sunscorched Desert, two things happen. The land's own ability triggers to deal 1 damage to a target, and the Harbinger's ability triggers because you played a Desert. You will draw a card and gain 3 life, while your opponent takes 1 damage.

Mana Fixer Synergy

If your opponent controls Sunscorched Desert and you control Exotic Orchard, your Orchard can now produce colorless mana. Since Exotic Orchard checks what colors of mana your opponent's lands 'could produce,' and Sunscorched Desert produces colorless mana, the Orchard gains that capability.

Colorless Restrictions

While Sunscorched Desert provides 1 damage and colorless mana, it does not have a color identity. In a Commander game, playing Command Tower will not allow you to produce colorless mana unless your Commander specifically has a colorless mana symbol in its cost or rules text, whereas Sunscorched Desert strictly provides that colorless utility whenever it is tapped.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sunscorched Desert

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Second Sunrise
+Codex Shredder
+Sunscorched Desert
+Zuran Orb
#1

Second Sunrise + Codex Shredder + Sunscorched Desert + Zuran Orb

Infinite damageInfinite landfall triggersInfinite lifegainInfinite lifegain triggers
  1. 1Activate all mana-producing lands you control by tapping them, adding at least {7}{W}{W}.
  2. 2Activate Zuran Orb by sacrificing a land, causing you to gain two life.
  3. 3Repeat step 2 for each other land you control.
  4. 4Activate Codex Shredder by paying {5}, tapping and sacrificing it, returning Second Sunrise from your graveyard to your hand.
  5. 5Cast Second Sunrise by paying {1}{W}{W}, returning all artifacts, lands, creatures and enchantments that were put into a graveyard this turn onto the battlefield under their owner's control.
  6. 6Sunscorched Desert enters the battlefield, dealing 1 damage to target player.
  7. 7Repeat.
03

Interactions with other cards

These cards' text mentions Sunscorched Desert.

Related cards and tokens

04

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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