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Sunseed NurturerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Shards of Alara· October 3, 2008
Carte Magic Sunseed Nurturer

Sunseed Nurturer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.

How it works : Sunseed Nurturer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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