Surrak and Goreclaw is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Complete guide
Surrak and Goreclaw bring the raw power of the Temerity and the ferocity of the wilds together in one formidable card. This legendary duo ensures your army is always moving forward with trample and hitting hard the moment they hit the battlefield. Whether you are leading a pack of beasts or a battalion of humans, this card turns every new arrival into an immediate threat.
What It Does
Surrak and Goreclaw act as a powerful anthem and enabler for your creature-heavy decks. While they have trample themselves, they grant that same keyword to all other creatures you control. Furthermore, their triggered ability ensures that every nontoken creature you play enters the battlefield with a +1/+1 counter and haste, allowing for immediate aggression.
How It Resolves Step by Step
When a nontoken creature enters the battlefield under your control while Surrak and Goreclaw are already out, their ability triggers. First, the creature enters the battlefield. Second, the triggered ability is put onto the stack. When the ability resolves, you place one +1/+1 counter on that creature and it gains haste until the end of the current turn. Note that the trample effect is a static ability, so it applies to all creatures as long as Surrak and Goreclaw remain on the battlefield.
Common Mistakes
The most common mistake is trying to apply the +1/+1 counter and haste to tokens. The text specifically states 'nontoken creature,' so creatures created by spells or other abilities won't trigger this bonus. Additionally, remember that while Surrak and Goreclaw give other creatures trample, they do not give themselves haste or a +1/+1 counter through their own triggered ability.
When to Play It
This card is best played in mid-range or ramp decks where you intend to follow up with high-power creatures. By establishing Surrak and Goreclaw first, every subsequent creature you cast becomes a hasty threat that cannot be easily chump-blocked. It is also an excellent choice for Commander decks that focus on +1/+1 counter synergies.
Interaction examples
If you control Surrak and Goreclaw and then cast Seedborn Muse, the Muse enters the battlefield as a nontoken creature. The ability triggers, giving Seedborn Muse a +1/+1 counter and haste. Because of Surrak and Goreclaw's static ability, Seedborn Muse also has trample. This allows the Muse to attack immediately rather than waiting for a full turn cycle.
When Avenger of Zendikar enters the battlefield, Surrak and Goreclaw's ability triggers for the Avenger itself because it is a nontoken creature; it gets a +1/+1 counter and haste. However, the Plant tokens created by Avenger of Zendikar's enters-the-battlefield ability do not receive counters or haste because they are tokens. All of them, including the tokens, will still benefit from the trample granted by Surrak and Goreclaw's static ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Surrak and Goreclaw
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Selvala, Heart of the Wilds + Temur Sabertooth + Surrak and Goreclaw
- 1Activate Selvala by paying
and tapping it, adding at least
.
- 2Activate Temur Sabertooth by paying
, returning Selvala from the battlefield to your hand.
- 3Cast Selvala by paying
.
- 4When Selvala enters the battlefield, Surrak and Goreclaw triggers, giving Selvala haste until end of turn.
- 5Repeat.
Ashnod's Altar + Surrak and Goreclaw
- 1Activate Ashnod's Altar by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Repeat
Altar of Dementia + Surrak and Goreclaw
- 1Activate Altar of Dementia by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Resolve the Altar of Dementia ability.
- 5Repeat
Phyrexian Altar + Surrak and Goreclaw
- 1Activate Phyrexian Altar by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Repeat
Surrak and Goreclaw + Yahenni, Undying Partisan
- 1Activate Yahenni by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Resolve the Yahenni ability.
- 5Repeat
Goblin Bombardment + Surrak and Goreclaw
- 1Activate Goblin Bombardment by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Resolve the Goblin Bombardment ability.
- 5Repeat
Viscera Seer + Surrak and Goreclaw
- 1Activate Viscera Seer by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Surrak and Goreclaw triggers, putting a +1/+1 counter on the persist creature.
- 4Resolve the Viscera Seer ability.
- 5Repeat
Blasting Station + Surrak and Goreclaw
- 1Activate Blasting Station by tapping it and sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters, Blasting Station and Surrak and Goreclaw trigger.
- 4Resolve the Surrak and Goreclaw trigger, putting a +1/+1 counter on the persist creature.
- 5Resolve the Blasting Station trigger, untapping it.
- 6Resolve the Blasting Station ability from step 1.
- 7Repeat
Legal formats
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Meta decks with Surrak and Goreclaw
No archived Top 8 deck with this card yet.



Seedborn Muse
Avenger of Zendikar







