Tataru Taru is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Complete guide
Tataru Taru is a diplomatic Dwarf Advisor who brings gifts to both sides of the table, though the benefits often lean in your favor. This legendary creature excels at turning your opponents' extra draws into valuable resources for your own strategy. By capitalizing on out-of-turn card draw, you can accelerate your mana base while maintaining a full hand.
A Friendly Exchange
When Tataru Taru enters the battlefield, you draw a card immediately. At the same time, a target opponent is given the option to draw a card as well. While giving an opponent resources might seem risky, the 'Scions' Secretary' ability turns this generosity into a tactical advantage by rewarding you with a Treasure token if they accept the offer on your turn.
The Logistics of Scions' Secretary
The second ability specifically watches for opponents drawing cards when it is not their turn. If an opponent draws a card during your turn or another player's turn, Tataru Taru triggers to create a tapped Treasure token. Keep in mind that this ability is limited; it triggers only once each turn, regardless of how many cards your opponents draw or how many different opponents draw them.
Targeting and Timing
Because the first ability requires a 'target opponent,' you must choose that target as the ability is put onto the stack. If that opponent gains Hexproof or leaves the game before the ability resolves, the entire ability fails. In such a case, you will not draw your card even though the effect says 'you draw a card' first. Always ensure your target is valid to ensure you get your resources.
When to Deploy the Advisor
Tataru Taru is best played when you have ways to force or encourage opponents to draw cards on your turn. Since the Treasure created enters the battlefield tapped, you won't be able to use it immediately for mana. Planning your turns a step ahead allows you to use those Treasures on subsequent turns to cast larger spells or activate abilities.
Interaction examples
You cast Tataru Taru during your main phase. Upon entering, you target an opponent. You draw a card, and the opponent chooses to draw a card. Since it is your turn (and thus not the opponent's turn), Tataru Taru's second ability triggers because an opponent drew a card. You create a tapped Treasure token.
With both creatures on the battlefield, an opponent casts a noncreature spell on your turn. Esper Sentinel triggers, and the opponent declines to pay the tax, allowing you to draw a card. Later that same turn, if that opponent uses an instant to draw a card, Tataru Taru's Scions' Secretary will trigger, granting you a tapped Treasure token because the draw occurred outside that opponent's turn.
You use Ornithopter of Paradise to produce white mana to help cast Tataru Taru. If you already triggered Tataru Taru's Treasure-generating ability this turn, playing another card that forces an opponent to draw will not produce a second Treasure. The 'once each turn' restriction is global for that specific permanent's instance.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tataru Taru
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target opponent is an illegal target as Tataru Taru's first ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
No other card is named in this ruling.
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Meta decks with Tataru Taru
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Tataru Taru
Treasure
Esper Sentinel
Ornithopter of Paradise