Tazri, Stalwart Survivor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
,
: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
How it works : Tazri, Stalwart Survivor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The mana produced by the ability granted by Tazri's first ability may be spent only to activate an ability of a creature on the battlefield. It can't be spent to activate abilities of creature cards in other zones.
No other card is named in this ruling.
- #2· Wizards of the Coast
The other activated ability the creature must have can be any activated ability, including one that can't be activated at the moment, or even one that can't be activated while the creature is on the battlefield. For example, you could tap a creature with cycling and Tazri's ability for mana.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tazri, Stalwart Survivor + Knacksaw Clique + Biomancer's Familiar
- 1Activate Knacksaw Clique by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Knacksaw Clique by paying
and untapping it, exiling the top card of an opponent's library with the ability to cast that card this turn.
- 3Repeat.
Tazri, Stalwart Survivor + Knacksaw Clique + Agatha of the Vile Cauldron
- 1Activate Knacksaw Clique by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Knacksaw Clique by paying
and untapping it, exiling the top card of an opponent's library with the ability to cast that card this turn.
- 3Repeat.
Tazri, Stalwart Survivor + Patrol Signaler + Biomancer's Familiar
- 1Activate Patrol Signaler by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Patrol Signaler by paying
and untapping it, creating a 1/1 Kithkin Soldier creature token.
- 3Repeat.
Tazri, Stalwart Survivor + Patrol Signaler + Agatha of the Vile Cauldron
- 1Activate Patrol Signaler by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Patrol Signaler by paying
and untapping it, creating a 1/1 Kithkin Soldier creature token.
- 3Repeat.
Tazri, Stalwart Survivor + Puresight Merrow
- 1Activate Puresight Merrow by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Puresight Merrow by paying
and untapping it, exiling the top card of your library.
- 3Repeat.
Tazri, Stalwart Survivor + Hateflayer + Biomancer's Familiar
- 1Activate Hateflayer by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Hateflayer by paying
and untapping it, dealing damage equal to its power to any target.
- 3Repeat.
Tazri, Stalwart Survivor + Knacksaw Clique + Zirda, the Dawnwaker
- 1Activate Knacksaw Clique by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Knacksaw Clique by paying
and untapping it, exiling the top card of an opponent's library with the ability to cast that card this turn.
- 3Repeat.
Tazri, Stalwart Survivor + Hateflayer + Agatha of the Vile Cauldron
- 1Activate Hateflayer by tapping it, adding
that can only be spent to activate abilities.
- 2Activate Hateflayer by paying
and untapping it, dealing damage equal to its power to any target.
- 3Repeat.
Legal formats
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