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Terra RavagerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander 2013· November 1, 2013
Carte Magic Terra Ravager

Terra Ravager is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

Complete guide

Terra Ravager is a formidable Elemental Beast that punishes opponents for their expansive mana bases. The more land your opponent has settled, the harder this creature hits, turning their resources into your offensive advantage. This card is a powerhouse in aggressive decks looking to capitalize on the mid-to-late game terrain of the battlefield.

The Power of Geography

Terra Ravager features a triggered ability that occurs whenever it is declared as an attacker. The bonus it receives is dynamic, meaning it scales directly with the number of lands the defending player controls at a specific moment. This makes it particularly effective against ramp strategies or in long-form formats like Commander.

Step-by-Step Resolution

When you move to the combat phase and declare Terra Ravager as an attacker, its ability is placed on the stack. The value of 'X' is not determined when you declare the attack; instead, the game counts the defending player's lands exactly when the ability resolves. Once the ability resolves, the +X/+0 bonus is locked in until the end of the turn, even if the number of lands that player controls changes later in the combat.

Common Mistakes

A frequent error is assuming the power bonus updates throughout the turn. If a land is destroyed or played after the ability has already resolved, Terra Ravager's power does not change. Additionally, remember that in multiplayer games, the 'defending player' is only the specific player Terra Ravager is currently attacking, not all opponents collectively.

Strategic Timing

To maximize damage, ensure the ability resolves while the land count is at its peak. If you have ways to give your creatures haste or multiple combat phases, Terra Ravager can quickly become a lethal threat. It is most effective against players who rely on artifacts or spells to put extra lands onto the battlefield.

Interaction examples

Double the Destruction

If you control Roaming Throne and chose 'Elemental' or 'Beast' as it entered, Terra Ravager's ability will trigger an additional time when it attacks. If the defending player has 5 lands, the first resolution gives it +5/+0 and the second resolution gives it another +5/+0, resulting in a total of +10/+0 for the turn.

Scaling with the Enemy

If your opponent has Solemn Simulacrum on the battlefield and uses its ability to fetch a basic land before you attack, that additional land will be counted when Terra Ravager's ability resolves. If they controlled 4 lands and added a 5th with the Golem, Terra Ravager gets +5/+0 instead of +4/+0.

Basic Land Ramp

During your declare attackers step, you target an opponent who controls 6 lands. As the trigger resolves, the game checks the land count. Terra Ravager, which is normally a 0/4, receives +6/+0, becoming a 6/4 creature for the remainder of the combat and main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Terra Ravager

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Count the number of lands the defending player controls when the ability resolves to determine the value of X.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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