Terra, Magical Adept // Esper Terra is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance —,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add
,
,
,
, and
. Exile Esper Terra, then return it to the battlefield (front face up). Flying
Complete guide
Terra, Magical Adept // Esper Terra is a versatile double-faced card that bridges the gap between creature-based aggression and enchantment-based value. Whether she is milling cards to find your best enchantments or manifesting as a powerful Saga, she offers immense utility for decks looking to manipulate the board.
Transforming into Esper Terra
Terra begins as a Human Wizard Warrior. By paying her Trance cost as a sorcery, you exile her and return her to the battlefield transformed as Esper Terra. As a Saga, she immediately triggers her first chapter ability. Unlike standard Sagas, Esper Terra is also an Enchantment Creature with Flying, meaning she can contribute to combat while her chapters resolve over four turns.
Chapter Progress and Token Creation
Chapters I, II, and III allow you to create a temporary token copy of a nonlegendary enchantment you control. This token gains haste and is sacrificed at the beginning of your next end step. If you copy another Saga, you may put up to three lore counters on that token immediately, allowing you to skip straight to its powerful final chapters before it is sacrificed.
The Final Chapter and Reset
When the fourth lore counter is added to Esper Terra, her final ability triggers. This is not a mana ability; it uses the stack and can be responded to. Upon resolution, you add ten mana (two of each color) to your mana pool. Then, Esper Terra is exiled and returns to the battlefield face-up as Terra, Magical Adept, ready to mill more cards and begin the cycle again.
Common Mistakes
Remember that the tokens created by Esper Terra are sacrificed at the beginning of your next end step, not your current one. If you create a token during an opponent's turn (though the ability is a Saga trigger), it would last until your own end step. Additionally, note that while the back face is a Saga, the mana value of the card is always determined by the front face's cost of {1}{R}{G}.
Interaction examples
When you cast Terra, Magical Adept, you mill five cards. If you reveal an enchantment card among them, you may put it into your hand. This helps set up targets for her transformed Saga side later in the game.
While Esper Terra is on the battlefield, her Chapter I ability targets a nonlegendary Saga you control. You create a copy of that Saga. Because the ability allows you to put up to three lore counters on the copy, you can immediately trigger its Chapter III ability before the token is sacrificed at the end of the turn.
At the start of your pre-combat main phase on the fourth turn after transforming, Esper Terra's Chapter IV triggers. You add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. You can then use this mana to cast the spells you drew or found earlier. Finally, Terra returns to the battlefield as a creature, triggering her mill ability once more.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Terra, Magical Adept // Esper Terra
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
Card named in this ruling
- #2· Wizards of the Coast
Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied enchantment has
in its mana cost, X is 0.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
No other card is named in this ruling.
- #5· Wizards of the Coast
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Card named in this ruling
- #8· Wizards of the Coast
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
No other card is named in this ruling.
- #9· Wizards of the Coast
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.
Card named in this ruling
- #11· Wizards of the Coast
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
No other card is named in this ruling.
- #12· Wizards of the Coast
If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.
No other card is named in this ruling.
- #13· Wizards of the Coast
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
No other card is named in this ruling.
- #14· Wizards of the Coast
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Terra, Magical Adept // Esper Terra + Estrid's Invocation
- 1Activate Terra by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 3Put the oldest Esper Terra into your graveyard due to the legend rule.
- 4The Estrid's Invocation token's chapter abilities will trigger according to how many lore counters were placed on it.
- 5Resolve the first Estrid's Invocation token trigger, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 6Repeat from step 3.
Terra, Magical Adept // Esper Terra + Summon: Esper Valigarmanda + Clash of the Eikons
- 1Cast Clash of the Eikons by paying
, removing a lore counter from Esper Terra and then putting a lore counter on Esper Terra.
- 2Esper Terra's first, second or third chapter ability triggers, creating a token copy of Summon: Esper Valigarmanda, and then choosing to put a lore counter on the token.
- 3The Summon: Esper Valigarmanda token's first and second chapter abilities trigger.
- 4Resolve the first trigger, exiling Clash of the Eikons from your graveyard and an instant or sorcery from each opponent's graveyard.
- 5Resolve the second trigger, adding
and causing you to pay
to cast Clash of the Eikons from exile.
- 6Resolve Clash of the Eikons, removing a lore counter from Esper Terra and then putting a lore counter on Esper Terra.
- 7Repeat from step 2.
Terra, Magical Adept // Esper Terra + The Apprentice's Folly
- 1Activate Terra, Magical Adept by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra and with a lore counter on it.
- 2Esper Terra triggers, creating a copy of The Apprentice's Folly and causing it to enter the battlefield with a lore counter on it.
- 3The Apprentice's Folly's first ability triggers, creating a token copy of Esper Terra that isn't legendary with a lore counter on it.
- 4When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- 5When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- 6Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- 7Resolve the fourth trigger, causing you to add
and exile the Esper Terra token.
- 8Resolve the third trigger, creating a token copy of the Esper Terra token created in step 4 with haste and four lore counters on it.
Terra, Magical Adept // Esper Terra + Yenna, Redtooth Regent
- 1Activate Yenna by paying
and tapping it, creating a nonlegendary token copy of Esper Terra.
- 2When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- 3When the new Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- 4Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- 5Resolve the fourth trigger, causing you to add
and exile the Esper Terra token.
- 6Resolve the third trigger, creating a token copy of the Esper Terra token created in step 1 with haste and four lore counters on it.
- 7Repeat from step 3.
Terra, Magical Adept // Esper Terra + Spark Double
- 1Cast Spark Double by paying
, choosing to have it enter the battlefield as a copy of Esper Terra that isn't legendary. This will cause it to enter the battlefield with a lore counter as it will be a Saga.
- 2Spark Double's first chapter ability triggers, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
- 3The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
- 4Resolve the first Spark Double trigger, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
- 5Repeat from step 3.
Terra, Magical Adept // Esper Terra + Mirrormade
- 1Activate Terra by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 3Put the oldest Esper Terra into your graveyard due to the legend rule.
- 4The Mirrormade token's chapter abilities will trigger according to how many lore counters were placed on it.
- 5Resolve the first Mirrormade token trigger, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 6Repeat from step 3.
Terra, Magical Adept // Esper Terra + Copy Enchantment
- 1Activate Terra by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 3Put the oldest Esper Terra into your graveyard due to the legend rule.
- 4The Copy Enchantment token's chapter abilities will trigger according to how many lore counters were placed on it.
- 5Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 6Repeat from step 3.
Terra, Magical Adept // Esper Terra + Mirror Room // Fractured Realm
- 1Cast Mirror Room by paying
- 2When Mirror Room enters, it triggers, creating a token copy of Esper Terra that is a Reflection in addition to its other types. It'll enter with a lore counter on it.
- 3Put the Esper Terra token into your graveyard due to the legend rule.
- 4The Esper Terra token's first chapter ability triggers, creating a token copy of Mirror Room.
- 5Repeat from step 2.
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