The Countdown Is at One is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
How it works : The Countdown Is at One
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
No other card is named in this ruling.
- #4· Wizards of the Coast
After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
No other card is named in this ruling.
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Meta decks with The Countdown Is at One
No archived Top 8 deck with this card yet.




