← MTG Rules

Rules guide · Sorcery

The Countdown Is at OneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unstable· December 8, 2017
Carte Magic The Countdown Is at One

The Countdown Is at One is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

How it works : The Countdown Is at One

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.

    No other card is named in this ruling.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with The Countdown Is at One

No archived Top 8 deck with this card yet.

Explore the meta
Official source