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Rules guide · Legendary Artifact Creature

The Cyber-ControllerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Doctor Who· October 13, 2023
Carte Magic The Cyber-Controller

The Cyber-Controller is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

How it works : The Cyber-Controller

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each creature turned face down this way or put onto the battlefield this way is a 2/2 Cyberman artifact creature with no name and no color.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If, for any reason, the face-down creature is turned face up, the effect making it a Cyberman ends. It will be whatever is printed on the card.

    Card named in this ruling

  3. #3· Wizards of the Coast

    The player who controls a face-down permanent may look at it at any time. Notably, if the cards were put on the battlefield face down from another player's library, the player that owns them does not get to look at those cards.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Double-faced permanents that are already on the battlefield can't be turned face down this way. However, a double-faced card can be put onto the battlefield face down from another zone this way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the face-down card has a morph ability, its controller may turn it face up by paying the associated morph cost.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Cyber-Controller
+Urza, Lord High Artificer
+Krark-Clan Ironworks
+Mycosynth Golem
#1

The Cyber-Controller + Urza, Lord High Artificer + Krark-Clan Ironworks + Mycosynth Golem

Near-infinite mill
  1. 1Activate Urza's first ability three times by tapping three artifacts you control, adding {3}.
  2. 2Cast The Cyber-Controller from the command zone, choosing for X to equal the amount of artifacts you control minus twice the number of times The Cyber-Controller has been cast from the command zone this game, but paying a total of {3} due to Mycosynth Lattice and Mycosynth Golem.
  3. 3When The Cyber-Controller enters the battlefield, it triggers, causing each opponent to mill X cards, and then putting all creature cards milled this way onto the battlefield face down under your control as 2/2 Cyberman artifact creatures.
  4. 4Activate Urza's first ability by tapping The Cyber-Controller, adding {1}.
  5. 5Activate Krark-Clan Ironworks by sacrificing The Cyber-Controller, adding {C}{C}.
  6. 6Choose to return The Cyber-Controller to the command zone from your graveyard.
  7. 7Repeat from step 2 as able, or until each opponent has milled their library.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with The Cyber-Controller

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Official source