The Mechanist, Aerial Artisan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
How it works : The Mechanist, Aerial Artisan
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Clue tokens are artifact tokens with "
, Sacrifice this token: Draw a card."
Card named in this ruling
- #2· Wizards of the Coast
The Mechanist, Aerial Artisan's activated ability doesn't remove any abilities the target artifact token has. The artifact token also retains any types, subtypes, and supertypes other than creature types.
No other card is named in this ruling.
- #3· Wizards of the Coast
The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because of creating a Clue token this way.
Card named in this ruling
- #5· Wizards of the Coast
If the artifact token was already a creature, its base power and toughness will become 3/1. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after The Mechanist, Aerial Artisan's ability resolves will overwrite this effect.
No other card is named in this ruling.
- #6· Wizards of the Coast
Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
No other card is named in this ruling.
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