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Rules guide · Legendary Creature

The MycotyrantHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic The Mycotyrant

The Mycotyrant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

How it works : The Mycotyrant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The ability that defines The Mycotyrant's power and toughness works in all zones. As long as The Mycotyrant is on the battlefield (and still a Fungus, or somehow a Saproling), that ability will count The Mycotyrant itself.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If you control a creature that is both a Fungus and a Saproling, it counts only once for The Mycotyrant's middle ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    In either case, it doesn't matter if those cards are still in that player's graveyard.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Mycotyrant
+Morality Shift
+Epic Struggle
#1

The Mycotyrant + Morality Shift + Epic Struggle

Near-infinite creature tokensNear-infinite creature ETBNear-infinitely large creatureWin the game at the beginning of your next upkeep
  1. 1Cast Morality Shift by paying {5}{B}{B}, exchanging your graveyard and library, causing you to descend once for each permanent card put into your graveyard this way.
  2. 2At the beginning of your end step, The Mycotyrant triggers, creating a number of 1/1 Fungus creature tokens equal to the number of times you've descended this turn.
  3. 3At the beginning of your next upkeep, Epic Struggle triggers, causing you to win the game.
The Mycotyrant
+Morality Shift
+Mayael's Aria
#2

The Mycotyrant + Morality Shift + Mayael's Aria

Near-infinite creature tokensNear-infinite creature ETBNear-infinitely large creatureWin the game at the beginning of your next upkeep
  1. 1Cast Morality Shift by paying {5}{B}{B}, exchanging your graveyard and library, causing you to descend once for each permanent card put into your graveyard this way.
  2. 2At the beginning of your end step, The Mycotyrant triggers, creating a number of 1/1 Fungus creature tokens equal to the number of times you've descended this turn.
  3. 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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Official source