The Pit is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
How it works : The Pit
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To resolve the first ability, starting with you and proceeding in turn order, each player chooses which creature token they're creating. Then all creature tokens are created and enter the battlefield at the same time.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions The Pit.

+2: Create a 2/2 black Zombie creature token. 0: You may sacrifice a creature. If you do, add {B}{B}{B}. −5: Create a Lord of the Pit token. (It's a {4}{B}{B}{B} 7/7 Demon creature with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 7 damage to you.") Thomil, the Destroyer can be your commander.

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
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Meta decks with The Pit
No archived Top 8 deck with this card yet.




