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Rules guide · Sorcery

Then, Dreadmaws Ate EveryoneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unknown Event· February 17, 2023
Carte Magic Then, Dreadmaws Ate Everyone

Then, Dreadmaws Ate Everyone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create X 6/6 green Dinosaur creature tokens with trample named Colossal Dreadmaw.

Complete guide

Then, Dreadmaws Ate Everyone is a powerful sorcery that allows you to flood the battlefield with the most iconic prehistoric predators in Magic: The Gathering. By investing mana into its variable cost, you create a massive army of tokens that can end the game in a single swing. Each token is a carbon copy of the legendary Colossal Dreadmaw, complete with its signature trample ability.

Unpacking the Dinosaur Stampede

This spell is an 'X' spell, meaning its impact scales with how much mana you can generate. For every mana you put into X, you get one 6/6 green Dinosaur creature token. Because these tokens are specifically named Colossal Dreadmaw and have trample, they are difficult to block effectively and can quickly overwhelm an opponent's life total regardless of how many small blockers they have.

Step-by-Step Resolution

First, you announce the spell and choose a value for X. You then pay the total cost, which is X plus four generic and two green mana. When the spell resolves, the game creates X separate tokens simultaneously. These tokens enter the battlefield as 6/6 Dinosaurs. If you have any effects that trigger when a creature enters the battlefield, they will trigger once for each Dreadmaw created.

Timing and Mana Considerations

As a sorcery, you can only cast this during your main phase when the stack is empty. A common mistake is forgetting that while X can be zero, the spell still costs at least six mana to cast. Additionally, if the spell is countered, you lose all the mana spent on X, so it is often wise to wait until your opponent is tapped out before attempting to summon your prehistoric horde.

Interaction examples

Refilling Your Hand

After casting Then, Dreadmaws Ate Everyone for X=3, you control three 6/6 creatures. If you follow up with Rishkar's Expertise, the game checks the greatest power among creatures you control. Since your Dreadmaws are 6/6, you will draw six cards, perfectly replenishing your resources after your big mana play.

Gaining Massive Life and Cards

If you cast Then, Dreadmaws Ate Everyone where X is 5, you create five Dinosaurs. Casting Shamanic Revelation afterward will result in drawing five cards. Furthermore, because each Colossal Dreadmaw has power 4 or greater, the Ferocious ability triggers for each one, granting you a total of 20 life.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Then, Dreadmaws Ate Everyone

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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