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Rules guide · Sorcery

ThermokarstHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition II· September 22, 2008
Carte Magic Thermokarst

Thermokarst is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Destroy target land. If that land was a snow land, you gain 1 life.

Complete guide

Thermokarst is a classic green sorcery designed to disrupt your opponent's resource base by destroying a land. Its efficiency lies in its low mana cost and an added bonus for targeting specific frosty environments. Whether you are facing down a utility land or a basic forest, this spell ensures your opponent stays behind on tempo.

What It Does

Thermokarst is a targeted land destruction spell that costs three mana. Upon resolution, it destroys any targeted land regardless of its type. Additionally, the spell checks the characteristics of the destroyed land; if that land had the 'Snow' supertype, you gain 1 life as a small benefit.

How It Resolves Step by Step

First, you cast Thermokarst and choose a legal target land on the battlefield. When the spell resolves, it checks if the target is still legal. If it is, the land is destroyed and put into its owner's graveyard. Finally, the game checks if the land was a snow land; if so, you gain 1 life. If the land is no longer a legal target when the spell tries to resolve, the entire spell fails and you gain no life.

Common Mistakes

A common error is assuming you gain life regardless of the land's type. The life gain is strictly conditional on the land being a snow land. Another mistake is trying to target a land with Hexproof or Indestructible; while you can target an Indestructible land, it won't be destroyed, and you will only gain life if it was a snow land because the destruction effect failed but the check for the land's type still occurs on the permanent that was targeted.

When to Play It

This card is best played early in the game to keep an opponent off their colors or to prevent them from reaching high-cost spells. It is particularly effective against decks that rely on specialized lands or those that utilize snow-covered basics for specific synergies.

Interaction examples

Disrupting Ramp Strategies

After your opponent casts Cultivate to put a basic land onto the battlefield, you can cast Thermokarst on your next turn to destroy that land. This effectively negates the resource advantage they gained from their search spell, keeping the land counts even.

Punishing Specific Fixers

If your opponent uses Farseek to find a specific Mountain or Swamp to fix their mana, you can use Thermokarst to destroy that specific land. This can potentially lock them out of casting spells of that color for several turns.

Solo Efficiency

If you target a Snow-Covered Forest with Thermokarst, the land is destroyed and you gain 1 life. If you target a standard non-snow Forest, the land is destroyed but your life total remains unchanged.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thermokarst

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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