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Rules guide · Creature

Thieving OtterHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Bloomburrow· August 2, 2024
Carte Magic Thieving Otter

Thieving Otter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature deals damage to an opponent, draw a card.

Complete guide

Meet Thieving Otter, a clever little scout that turns aggressive plays into a continuous stream of card advantage. This card is a staple for blue tempo decks looking to pull ahead while applying early pressure on the board.

How the Ability Triggers

Thieving Otter features a triggered ability that starts with 'Whenever'. Specifically, it checks for any instance where it deals damage to an opponent. This is most commonly combat damage during the combat phase, but the ability will trigger regardless of how the damage is dealt, as long as the recipient is an opponent.

Step-by-Step Resolution

First, Thieving Otter must successfully deal damage to an opponent; if it is blocked and only deals damage to a creature, the ability does not trigger. Once damage is dealt, the ability is put onto the stack. When the ability resolves, you draw one card. Note that if Thieving Otter deals damage to multiple opponents simultaneously (via an effect that grants it 'damage to each opponent'), the ability triggers once for each opponent dealt damage.

Common Mistakes

Players often forget that the damage must be dealt to an 'opponent'. Dealing damage to a Planeswalker or a Battle controlled by an opponent will not trigger the ability. Additionally, if Thieving Otter has Lifelink, you gain the life at the same time damage is dealt, and then the draw trigger is put on the stack.

When to Play Thieving Otter

This creature shines when the board is clear or when you can grant it evasion, such as Flying or Unblockable. Because it only costs three mana, it occupies a crucial spot in the curve where you want to start refilling your hand after playing early threats.

Interaction examples

Double the Treasure

If you play Roaming Throne and choose 'Otter' as its creature type, you create a powerful synergy. When Thieving Otter deals damage to an opponent, Roaming Throne's replacement effect sees a triggered ability from a creature you control of the chosen type. This causes Thieving Otter to trigger an additional time, allowing you to draw two cards instead of one for every successful hit.

The Value Curve

In a scenario where your board consists of Thieving Otter and Solemn Simulacrum, you create a difficult choice for your opponent. If they block Solemn Simulacrum to stop its 2 power, you draw a card from its death trigger. If they let Thieving Otter through to avoid the death trigger, you draw a card from the Otter's ability. Together, they ensure your hand remains full regardless of how the opponent blocks.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thieving Otter

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Thieving Otter
+Mind Over Matter
+Hypervolt Grasp
#1

Thieving Otter + Mind Over Matter + Hypervolt Grasp

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Hermetic Study
#2

Thieving Otter + Mind Over Matter + Hermetic Study

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite damage
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Viridian Longbow
#3

Thieving Otter + Mind Over Matter + Viridian Longbow

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Psionic Gift
#4

Thieving Otter + Mind Over Matter + Psionic Gift

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Power of Fire
#5

Thieving Otter + Mind Over Matter + Power of Fire

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Burning Anger
#6

Thieving Otter + Mind Over Matter + Burning Anger

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 2 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Wolfhunter's Quiver
#7

Thieving Otter + Mind Over Matter + Wolfhunter's Quiver

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
Thieving Otter
+Mind Over Matter
+Fire Whip
#8

Thieving Otter + Mind Over Matter + Fire Whip

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
  2. 2Thieving Otter triggers, causing you to draw a card.
  3. 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
  4. 4Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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