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Thrull ParasiteHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Gatecrash· February 1, 2013
Carte Magic Thrull Parasite

Thrull Parasite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.

How it works : Thrull Parasite

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The extort ability doesn't target any player.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The nonland permanent you choose as the target doesn't have to have any counters on it. If it has more than one kind of counter, you'll choose one of those counters when the ability resolves.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can't activate Thrull Parasite's last ability to stop a player from paying the cost of a spell or an ability that requires removing a counter from a permanent (such as a planeswalker's loyalty ability).

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fall of the Thran
+Evolution Sage
+Retreat to Coralhelm
+Zuran Orb
#1

Fall of the Thran + Evolution Sage + Retreat to Coralhelm + Zuran Orb

Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produce
  1. 1At the beginning of your precombat main phase, Fall of the Thran triggers, putting a lore counter on it.
  2. 2Fall of the Thran's second or third chapter ability triggers.
  3. 3Holding priority, activate Zuran Orb by sacrificing a land, causing you to gain 2 life.
  4. 4You may optionally repeat step 3 one additional time.
  5. 5If Fall of the Thran has three loyalty counters on it, activate Thrull Parasite by tapping it and paying 2 life, removing a lore counter from Fall of the Thran.
  6. 6Resolve the Fall of the Thran chapter trigger from step 2, causing each player to return two land cards from your graveyard to the battlefield.
  7. 7Whenever the land(s) enter the battlefield, Evolution Sage and Retreat to Coralhelm trigger for each land that entered the battlefield under your control.
  8. 8Holding priority, if the land(s) enter the battlefield untapped, you may activate them by tapping them, adding at least {1}.
Fall of the Thran
+Evolution Sage
+Retreat to Coralhelm
+Overgrown Estate
#2

Fall of the Thran + Evolution Sage + Retreat to Coralhelm + Overgrown Estate

Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produce
  1. 1At the beginning of your precombat main phase, Fall of the Thran triggers, putting a lore counter on it.
  2. 2Fall of the Thran's second or third chapter ability triggers.
  3. 3Holding priority, activate Overgrown Estate by sacrificing a land, causing you to gain 3 life.
  4. 4You may optionally repeat step 3 one additional time.
  5. 5If Fall of the Thran has three loyalty counters on it, activate Thrull Parasite by tapping it and paying 2 life, removing a lore counter from Fall of the Thran.
  6. 6Resolve the Fall of the Thran chapter trigger from step 2, causing each player to return two land cards from their graveyard to the battlefield.
  7. 7Whenever the land(s) enter the battlefield, Evolution Sage and Retreat to Coralhelm trigger for each land that entered the battlefield under your control.
  8. 8Holding priority, if the land(s) enter the battlefield untapped, you may activate them by tapping them, adding at least {1}.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Thrull Parasite

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