Time to Reflect is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile target creature that blocked or was blocked by a Zombie this turn.
Complete guide
Time to Reflect is a specialized white removal spell from the Amonkhet block that rewards players for utilizing Zombie tribal themes. It offers an efficient way to exile threats for just a single mana, provided your undead legions have engaged them in combat.
What It Does
Time to Reflect targets a creature that has been in combat with a Zombie at any point during the current turn. Unlike many combat-based removal spells, it does not require the target to be currently in combat; as long as the 'blocked or was blocked by' condition was met earlier in the turn, the spell is valid.
How It Resolves Step by Step
First, you cast the spell by paying one white mana and choosing a target creature that met the combat requirement. Upon resolution, the game checks if the target is still legal. If the target creature interacted with a creature that was a Zombie at the exact moment blockers were declared, the target is exiled. It does not matter if the Zombie involved has since died, left the battlefield, or lost its Zombie subtype.
Common Mistakes
The most common error is thinking the Zombie must stay on the board. If your Zombie blocks an attacker and dies due to combat damage, you can still cast Time to Reflect on that attacker during the End of Combat step or even your second Main Phase. Additionally, remember this cannot target a creature that was not involved in combat, even if you control many Zombies.
When to Play It
This card is best used in aggressive or midrange Zombie decks to remove blockers that survive combat or to punish opponents for attacking into your undead tokens. Because it exiles the target, it is particularly effective against creatures with Indestructible or 'dies' triggers.
Interaction examples
While Swords to Plowshares is the gold standard for exile, it gives the opponent life. If you have already blocked an opponent's creature with a Zombie token, Time to Reflect exiles the creature for the same mana cost without granting the opponent any life or resources.
Path to Exile is powerful but ramps your opponent by giving them a land. If your goal is to keep the opponent off their resources, using Time to Reflect after a Zombie combat allows you to remove their best creature without helping them find more mana.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Time to Reflect
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Time to Reflect can target a creature that’s currently blocking or being blocked by a Zombie, or one that blocked or was blocked by a Zombie earlier in the turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Time to Reflect only cares that the second creature was a Zombie at the moment it blocked or became blocked by the target creature. If that Zombie has become a non-Zombie creature or left the battlefield, Time to Reflect can still target the first creature.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Time to Reflect
No archived Top 8 deck with this card yet.



Swords to Plowshares
Path to Exile