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Rules guide · Sorcery

Time of NeedHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Champions of Kamigawa· October 1, 2004
Carte Magic Time of Need

Time of Need is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Complete guide

Time of Need is a powerful green sorcery that allows you to find the perfect hero for any situation. By searching your library for a legendary creature, you ensure your most impactful cards are always within reach.

What It Does

Time of Need is a specialized tutor card that costs only two mana. It allows you to search your entire library for any card with both the 'Legendary' supertype and the 'Creature' type. This is perfect for finding specific win conditions or utility creatures that can turn the tide of a game.

How It Resolves Step by Step

First, you cast Time of Need and pay its mana cost of one generic and one green mana. Upon resolution, you search your library for a legendary creature card and reveal it to all players. You then put that card into your hand. Finally, regardless of whether you found a card, you must shuffle your library.

Common Mistakes

The most common error is trying to find legendary cards that aren't creatures, such as legendary artifacts, enchantments, or planeswalkers. Time of Need specifically requires the card found to be a 'Legendary Creature.' Additionally, you must reveal the card to prove it meets the criteria before putting it in your hand.

When to Play It

Because it is a sorcery, you can only play it during your main phase when the stack is empty. It is best used in the early game to set up your curve or in the late game to find a specific legendary threat that can finish the match.

Interaction examples

Finding Your Commander

If you are playing a format where your legendary creatures are in your deck, you can cast Time of Need to search for any legendary creature card, reveal it, and add it to your hand to cast later.

Following Up on Ramp

In a typical game, you might use Cultivate on turn three to ensure you have enough mana. On turn four, you can use Time of Need to find a high-cost legendary creature, knowing you have the lands to cast it next turn.

Optimizing Your Library

After using Farseek to pull a specific land out of your deck, you can use Time of Need to further thin your deck by finding a legendary creature. Both spells require you to shuffle your library afterward, ensuring your deck remains randomized.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Time of Need

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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