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Rules guide · Instant

Timely InterferenceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United· September 9, 2022
Carte Magic Timely Interference

Timely Interference is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.

Complete guide

Timely Interference is a versatile blue instant that provides card replacement and tactical utility during combat. By using its optional Kicker cost, you can force a creature to engage in battle, making it a valuable tool for both defense and aggression.

What It Does

At its base, Timely Interference costs one blue mana to give a target creature -1/-0 until end of turn and draw you a card. If you pay the additional Kicker cost of {1}{R}, the spell gains an additional effect: the target creature must block this turn if able. Regardless of whether it is kicked, you always draw a card upon resolution.

Resolving Step by Step

First, choose a target creature as you cast the spell and decide if you are paying the Kicker cost. Upon resolution, the creature receives the power reduction. If the Kicker was paid, a requirement is created for that creature to block during the next available declare blockers step. Finally, you draw a card. If the target becomes illegal before the spell resolves, the entire spell is removed from the stack and none of its effects happen, including the card draw.

Common Mistakes

Players often forget that the Kicker cost does not change the mana value of the spell; it remains 1. Additionally, the 'blocks if able' requirement only works if there is a legal attack for the creature to block. If all attacking creatures have flying and the target creature does not, it cannot fulfill the requirement to block and remains untapped.

When to Play It

Use this during your opponent's turn to shrink an attacker and cycle through your deck. Alternatively, use the Kicker during your own turn before combat to force a specific utility creature your opponent controls to block your large attacker, ensuring that creature is destroyed in combat.

Interaction examples

Basic Cycling

You cast Timely Interference targeting an opponent's creature for {U}. The creature gets -1/-0, you draw a card, and you have successfully replaced the spell in your hand for just one mana.

Responding to Interaction

You cast a kicked Timely Interference for {1}{U}{R}. Your opponent casts Counterspell targeting it. Because Timely Interference is countered, you do not draw a card, the creature does not lose power, and it is not forced to block.

The Cost of Denial

You cast Timely Interference for {U}. Your opponent casts An Offer You Can't Refuse to prevent you from drawing a card. Your spell is countered, and while you don't get the -1/-0 effect or the card draw, you do create two Treasure tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Timely Interference

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell's kicker cost was paid, the spell is "kicked."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The kicker ability doesn't let you pay a kicker cost more than once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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