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Rules guide · Sorcery

Timely ReinforcementsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2012· July 15, 2011
Carte Magic Timely Reinforcements

Timely Reinforcements is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Complete guide

Timely Reinforcements is a powerful sorcery designed to stabilize your position when you are falling behind on the board or in life. For just three mana, it can provide a significant health boost and a defensive line of soldiers to help you turn the tide of battle. It is a staple for control and midrange decks looking to weather early aggression.

What It Does

This spell performs two separate checks upon resolution: one for your life total and one for your creature count. If you meet the requirement for life (having less than at least one opponent), you gain 6 life. If you meet the requirement for creatures (controlling fewer than at least one opponent), you create three 1/1 white Soldier creature tokens. You can potentially get both effects, only one, or neither, depending on the state of the game.

Step-by-Step Resolution

When Timely Reinforcements resolves, first compare your life total to each of your opponents. If you have a lower life total than any single opponent, the life gain happens immediately. Next, count the number of creatures you control and compare that number to the count of each opponent. If any opponent has more creatures than you, you create the three tokens. Note that these checks happen only as the spell resolves, not when you cast it.

Common Mistakes

A common error is assuming you get a bonus for every opponent you are behind. In multiplayer games, you only check if the condition is met once; you don't gain 12 life just because two different opponents have more life than you. Additionally, remember that the spell doesn't target. If your opponent responds to the spell by sacrificing their own creatures or losing life, they might change the board state so that you no longer qualify for the bonuses when the spell finally resolves.

When to Play It

The best time to cast this spell is when you are at a clear disadvantage. Since it checks the game state on resolution, you can often use it to bait an opponent into an attack, then cast it to create blockers and gain life. It is also a fantastic target for graveyard recursion, allowing you to survive long enough to reach your late-game win conditions.

Interaction examples

Stabilizing the Board

You have 10 life and no creatures, while your opponent has 15 life and two creatures. When Timely Reinforcements resolves, you gain 6 life because 10 is less than 15, and you create three 1/1 white Soldier tokens because 0 is less than 2.

Double the Value

If Timely Reinforcements is in your graveyard, you can use Sevinne's Reclamation to return it to the battlefield if it were a permanent, but since it is a sorcery, you cannot. However, if you cast Sevinne's Reclamation from your graveyard via Flashback, you can return two other permanents to the board first, which might change your creature count before you manually cast Timely Reinforcements from your hand later.

Checking Life and Creatures

You cast Open the Armory to find an Equipment to strengthen your defenses. On your next turn, you cast Timely Reinforcements. Even if you only have less life than your opponent but have more creatures, you still gain the 6 life. The two clauses are independent; failing one does not prevent the other from working.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Timely Reinforcements

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You compare life totals with each of your opponents when Timely Reinforcements resolves. At that time, if you have less life than an opponent, you’ll gain 6 life. Similarly, you compare the number of creatures you control with the number of creatures each opponent controls when Timely Reinforcements resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In a multiplayer game, you consider each opponent. If you have less life than one of your opponents and fewer creatures than one of your opponents (although this may be a different opponent), you’ll get both bonuses.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In a Two-Headed Giant game, you’ll compare your team’s life total with the opposing team’s life total. You’ll then compare the number of creatures you control (ignoring creatures your teammate controls) to the number of creatures each opponent controls separately.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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