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Timid DrakeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mercadian Masques· October 4, 1999
Carte Magic Timid Drake

Timid Drake is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying When another creature enters, return this creature to its owner's hand.

Complete guide

Timid Drake is a classic example of a high-power evasion creature with a significant drawback that requires careful timing. As a 3/3 flier for just three mana, it offers an aggressive clock, but its nervous nature means it won't stay on the battlefield for long if other creatures are joining the fray.

What It Does

Timid Drake features two abilities: a static ability, Flying, and a forced triggered ability. The trigger is mandatory; whenever another creature enters the battlefield under any player's control, Timid Drake must be returned to its owner's hand. This makes it a fragile presence that reacts to both your plays and your opponent's spells.

How It Resolves Step by Step

First, a creature other than Timid Drake enters the battlefield. This immediately triggers Timid Drake's ability, which is put onto the stack the next time a player would receive priority. When the trigger resolves, Timid Drake is moved from the battlefield to its owner's hand. Because the ability does not target, it will still function even if Timid Drake has Shroud or Hexproof.

Common Mistakes

Players often forget that Timid Drake triggers on ANY creature entering, not just those controlled by its owner. If an opponent plays a creature, or even if an effect creates a creature token, Timid Drake will flee. Additionally, since it is a triggered ability, you can respond to the trigger with instant-speed spells or abilities before the Drake actually leaves the battlefield.

When to Play It

Timid Drake is best utilized in aggressive decks that plan to win before the opponent can stabilize their board. It is also a niche choice for decks that benefit from 'enter the battlefield' triggers or for resetting a creature that has been targeted by negative enchantments. If you can keep the board clear of new arrivals, the Drake provides a consistent three damage in the air.

Interaction examples

Solo Flight

If you cast Timid Drake onto an empty board and neither player casts another creature spell, Timid Drake remains on the battlefield. It can attack freely as long as the battlefield state regarding creature count remains static.

Token Trouble

If an effect creates a 1/1 Soldier token while Timid Drake is on the battlefield, the Drake's ability triggers. Even though a token is not a 'card,' it is still a creature entering the battlefield, forcing the Drake back to your hand.

The Casting Loop

If you have Timid Drake on the battlefield and you cast a second creature, the Drake will return to your hand. This allows you to 'save' the Drake from potential board wipes or sorcery-speed removal by simply playing another creature during your main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Timid Drake

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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