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Tizerus ChargerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Horizons 2· June 18, 2021
Carte Magic Tizerus Charger

Tizerus Charger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with your choice of a +1/+1 counter or a flying counter on it.

Complete guide

Tizerus Charger is a versatile black creature that refuses to stay in the graveyard for long. By using its escape ability, you can bring it back into the fray with either increased power or the evasive advantage of flight.

Understanding Escape

Escape is an alternative cost that allows you to cast Tizerus Charger from your graveyard by paying {4}{B} and exiling five other cards from your graveyard. When you cast it this way, it moves from the graveyard to the stack just like any other spell. It follows the normal timing rules for creatures, meaning you can typically only cast it during your main phase when the stack is empty.

The Choice of Counters

As Tizerus Charger enters the battlefield after being escaped, you choose to place either a +1/+1 counter or a flying counter on it. This choice is made as the creature enters, not when you pay the cost to cast it. This ensures your opponent cannot respond to your specific choice after you have made it, only to the spell itself while it is on the stack.

Continuous Value

Unlike cards with Flashback that are exiled after resolving, a creature that escapes stays on the battlefield as a permanent. If Tizerus Charger dies later, it returns to your graveyard. From there, you can pay its escape cost again—provided you have enough cards to exile—to bring it back for another round of combat.

Common Mistakes

Players often forget that the mana value of Tizerus Charger is always 3, regardless of whether you paid its normal cost or its escape cost. Additionally, you cannot combine escape with other alternative costs. If an effect allows you to cast spells for free, you cannot use that effect to pay the 'exile five cards' requirement of escape.

Interaction examples

Escaping the Graveyard

With Tizerus Charger and five other cards in your graveyard, you pay {4}{B} and exile those five cards. As the spell resolves and the Pegasus enters the battlefield, you choose to give it a flying counter. It is now a 3/2 creature with flying.

Strategic Sacrifice

If you have Tizerus Charger in your graveyard but lack enough cards to exile, you might attack with Solemn Simulacrum. When Solemn Simulacrum dies, it moves to the graveyard, providing a fresh card to exile for the escape cost while also letting you draw a card to further fuel your hand.

Counter Synergy

If you have Roaming Throne on the battlefield with 'Pegasus' chosen as the creature type, note that Tizerus Charger's ability to enter with a counter is a replacement effect, not a triggered ability. Therefore, Roaming Throne will not cause Tizerus Charger to get two counters; it still only receives the single chosen +1/+1 or flying counter.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tizerus Charger

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You make the choice between a +1/+1 counter and a flying counter as Tizerus Charger enters the battlefield, not as you cast it with escape.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Escape's permission doesn't change when you may cast the spell from your graveyard.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    When Tizerus Charger escapes, it enters the battlefield and will return to its owner's graveyard if it dies later. From there, it can escape again.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

    No other card is named in this ruling.

02

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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