Tivadar's Crusade is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy all Goblins.
Complete guide
Tivadar's Crusade is a classic surgical strike against one of the most prolific tribes in Magic: The Gathering. For just three mana, this white sorcery ensures that no Goblin remains on the battlefield, making it a potent sideboard option against aggressive red decks. Whether you are facing a small war party or a massive horde, this card offers a clean sweep for a very low investment.
What It Does
Tivadar's Crusade is a niche board wipe that targets a specific creature type: Goblins. Unlike a traditional Wrath of God, it does not affect any other creatures, allowing you to clear your opponent's board while keeping your own non-Goblin creatures safe. It is a simple, effective sorcery that destroys all Goblins regardless of who controls them.
How It Resolves
When you cast Tivadar's Crusade, it goes onto the stack like any other sorcery. Upon resolution, the game checks for every permanent currently on the battlefield with the 'Goblin' creature type. All such permanents are destroyed simultaneously and put into their owners' graveyards. Note that this effect does not target, so creatures with Shroud or Hexproof will still be destroyed.
Common Mistakes
A common error is forgetting that Tivadar's Crusade destroys all Goblins, including your own. If you happen to be playing a deck with Changeling creatures or your own Goblin utility cards, they will be caught in the crossfire. Additionally, remember that Indestructible Goblins will not be destroyed by this effect, as 'destroy' effects are ignored by the Indestructible keyword.
When to Play It
This card is most effective when your local metagame or opponent is heavily invested in Goblin tribal synergies. Because it costs only three mana, it can be deployed early enough to stop aggressive starts before they become overwhelming. It is also an excellent target for recursion spells due to its low mana value.
Interaction examples
If Tivadar's Crusade is in your graveyard, you can cast Sevinne's Reclamation targeting it. Since the Crusade has a mana value of 3, it is returned to the battlefield and immediately put back into the graveyard as it is a sorcery; however, because it cannot enter the battlefield, it simply fails to resolve this way. Correct usage involves using Sevinne's Reclamation to bring back other utility permanents while having the Crusade ready for your next turn if you have ways to cast it from the grave, or simply using the Reclamation to rebuild your own board after the Crusade has cleared the way.
In a deck running both cards, it is important to note their limitations. While Open the Armory can search for Auras or Equipment to buff your creatures, it cannot find Tivadar's Crusade because the Crusade is a Sorcery, not an Aura or Equipment. You would use Open the Armory to find protection for your non-Goblin creatures, ensuring they survive other threats while your Crusade handles the Goblin tokens.
Imagine your opponent has ten Goblin tokens and a Goblin King. You cast Tivadar's Crusade. Since all eleven creatures share the Goblin subtype, they are all destroyed at once, regardless of the King's buff, effectively resetting your opponent's board for just three mana.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tivadar's Crusade
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Tivadar's Crusade
No archived Top 8 deck with this card yet.



Sevinne's Reclamation
Open the Armory