Toluz, Clever Conductor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
Complete guide
Toluz, Clever Conductor is a fascinating legendary creature that acts as a secure vault for your discarded resources. By combining the connive mechanic with a powerful exile-on-discard clause, this Human Rogue ensures that your lost cards are never truly gone. This guide will help you master the art of managing your graveyard vault and maximizing your value.
The Vault Mechanism
Toluz, Clever Conductor has three distinct triggered abilities. First, when she enters the battlefield, she connives, allowing you to draw and discard. Second, she features a replacement-like triggered ability: whenever you discard cards, they are exiled instead of sitting in your graveyard. Finally, her death trigger returns every card exiled this way to your hand, effectively turning your discard pile into a delayed draw.
Conniving Step-by-Step
When the connive ability resolves, you draw a card and then choose one to discard. If you discard a nonland card, you put a +1/+1 counter on Toluz. Note that once this process starts, no player can interrupt it; an opponent cannot kill Toluz in response to the discard to prevent the counter from being placed. Even if Toluz is removed while the ability is on the stack, you still draw and discard, though no counter will be placed.
Common Pitfalls
It is important to remember that Toluz only exiles cards that are discarded while she is on the battlefield. If she is not present when a discard effect occurs, those cards go to the graveyard as normal and won't be recovered by her death trigger later. Additionally, if Toluz is exiled or returned to your hand instead of dying, the cards she 'stored' will remain in exile indefinitely, as her final ability only triggers upon death.
Strategic Timing
You should treat Toluz as a protection piece for your high-value cards. By discarding powerful spells during her connive trigger or other discard outlets, you hide them away from graveyard hate like Rest in Peace. Play her when you have a way to reliably sacrifice her or when you expect a board wipe, ensuring you get a massive hand refill right when you need it most.
Interaction examples
With Roaming Throne on the battlefield naming 'Human' or 'Rogue', Toluz's entry ability triggers twice, allowing you to connive twice. Furthermore, her death trigger will trigger twice. If you have cards exiled with her, the first death trigger returns them all to your hand; the second trigger will resolve but usually find nothing left to return unless new cards were somehow exiled in between.
If you have both creatures on the battlefield and they die to a single effect, you can order the triggers so Solemn Simulacrum's draw ability resolves first. If that draw causes you to exceed your hand size or triggers a separate discard effect while Toluz's death trigger is still on the stack, you won't be able to 'save' those cards with her, as she is already gone. However, if you discard a card while she is alive, and then Solemn Simulacrum dies later, Toluz ensures the card you discarded earlier returns to your hand upon her own death.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Toluz, Clever Conductor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ketramose, the New Dawn + Toluz, Clever Conductor + Feast of Sanity
- 1Proceed to your cleanup step, causing you to discard cards down to your maximum hand size.
- 2Toluz's second ability triggers for each card discarded.
- 3Resolve the first trigger, exiling the discarded card from your graveyard.
- 4Ketramose triggers, causing you to draw a card and lose 1 life.
- 5Feast of Sanity triggers, dealing 1 damage to any target and causing you to gain 1 life.
- 6Repeat from step 2 as applicable for each remaining trigger.
- 7Discard cards down until your maximum hand size, as the cleanup step is still onging.
- 8Repeat from step 2.
Ketramose, the New Dawn + Toluz, Clever Conductor + Queza, Augur of Agonies
- 1Move to your cleanup step, causing you to discard cards down to your maximum hand size.
- 2Toluz's second ability triggers for each card discarded.
- 3Resolve the first trigger, exiling the discarded card from your graveyard.
- 4Ketramose triggers, causing you to draw a card and lose 1 life.
- 5Queza triggers, causing you to gain 1 life and target opponent to lose 1 life.
- 6Repeat from step 2 if needed for each remaining trigger.
- 7Discard down to your maximum hand size again, as you are still in your cleanup step.
- 8Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Feast of Sanity + Skirge Familiar
- 1Activate Skirge Familiar by discarding a card, adding
.
- 2Toluz's second ability and Feast of Sanity trigger.
- 3Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- 4Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- 5Ketramose triggers, causing you to draw a card and lose 1 life.
- 6Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Feast of Sanity + Psychic Frog
- 1Activate Psychic Frog by discarding a card.
- 2Toluz's second ability and Feast of Sanity trigger.
- 3Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- 4Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- 5Ketramose triggers, causing you to draw a card and lose 1 life.
- 6Resolve the Psychic Frog ability.
- 7Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Skirge Familiar + Queza, Augur of Agonies
- 1Activate Skirge Familiar by discarding a card, adding
.
- 2Toluz's second ability triggers, exiling the discarded card from your graveyard.
- 3Ketramose triggers, causing you to draw a card and lose 1 life.
- 4Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- 5Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Feast of Sanity + Ghostly Pilferer
- 1Activate Ghostly Pilferer by discarding a card.
- 2Toluz's second ability and Feast of Sanity trigger.
- 3Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- 4Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- 5Ketramose triggers, causing you to draw a card and lose 1 life.
- 6Resolve the Ghostly Pilferer ability.
- 7Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Queza, Augur of Agonies + Psychic Frog
- 1Activate Psychic Frog by discarding a card.
- 2Toluz's second ability triggers, exiling the discarded card from your graveyard.
- 3Ketramose triggers, causing you to draw a card and lose 1 life.
- 4Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- 5Resolve the Psychic Frog ability.
- 6Repeat.
Ketramose, the New Dawn + Toluz, Clever Conductor + Queza, Augur of Agonies + Ghostly Pilferer
- 1Activate Ghostly Pilferer by discarding a card.
- 2Toluz's second ability triggers, exiling the discarded card from your graveyard.
- 3Ketramose triggers, causing you to draw a card and lose 1 life.
- 4Queza triggers, causing you to gain 1 life and an opponent to lose 1 life.
- 5Resolve the Ghostly Pilferer ability.
- 6Repeat.
Legal formats
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Roaming Throne
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