Tom Bombadil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
How it works : Tom Bombadil
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An ability that triggers when another ability resolves, such as Tom Bombadil's triggered ability, triggers when all of its instructions (as modified by applicable replacement effects) have been followed and it has been removed from the stack. For example, if Tom Bombadil is returned to the battlefield by the final chapter ability of Elspeth Conquers Death, it will be on the battlefield in time to see that final chapter ability finish resolving and get removed from the stack, and thus Tom Bombadil's last ability will trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
Damage dealt to creatures remains on those creatures until the cleanup step or until an effect removes that damage. If you control Tom Bombadil with at least 4 damage on it as well as a single Saga which has four or more lore counters on it, and that Saga leaves the battlefield later in the turn, Tom Bombadil will be destroyed. This will be true even if that Saga leaves the battlefield as a result of its final chapter ability leaving the stack; state-based actions will be checked before Tom Bombadil's triggered ability could get you another Saga.
No other card is named in this ruling.
- #3· Wizards of the Coast
The final chapter ability of a Saga is the ability with the greatest chapter number among chapter abilities that Saga has.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tom Bombadil + The World Spell + Mortuary + Cloudstone Curio
- 1At the beginning of your precombat main phase, The World Spell triggers, putting a lore counter on itself.
- 2The World Spell's third chapter ability triggers, causing you to put Tom Bombadil onto the battlefield from your hand and sacrifice The World Spell.
- 3Mortuary, Cloudstone Curio and Tom Bombadil each trigger.
- 4Resolve the Mortuary trigger, putting The World Spell on top of your library from your graveyard.
- 5Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand from the battlefield.
- 6Resolve the Tom Bombadil trigger, causing you to reveal The World Spell from the top of your library and put it onto the battlefield.
- 7Choose to have The World Spell enter with three lore counters due to its read-ahead ability.
- 8Cloudstone Curio and The World Spell's third chapter ability trigger.
Tom Bombadil + The World Spell + Mortuary + Cloudstone Curio
- 1At the beginning of your precombat main phase, The World Spell triggers, putting a lore counter on itself.
- 2The World Spell's third chapter ability triggers, causing you to put Tom Bombadil onto the battlefield from your hand and sacrifice The World Spell.
- 3Mortuary, Cloudstone Curio and Tom Bombadil each trigger.
- 4Resolve the Mortuary trigger, putting The World Spell on top of your library from your graveyard.
- 5Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand from the battlefield.
- 6Resolve the Tom Bombadil trigger, causing you to reveal The World Spell from the top of your library and put it onto the battlefield.
- 7Choose to have The World Spell enter with three lore counters due to its read-ahead ability.
- 8Cloudstone Curio and The World Spell's third chapter ability trigger.
Legal formats
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