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Rules guide · Legendary Land

Tomb of UramiHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Saviors of Kamigawa· June 3, 2005
Carte Magic Tomb of Urami

Tomb of Urami is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.

Complete guide

Tomb of Urami is a high-stakes legendary land that offers a powerful mana source at a painful price. While it can produce black mana, its ultimate purpose is to sacrifice your entire board to summon a terrifying Demon Spirit. This card is the definition of a high-risk, high-reward strategy in Magic: The Gathering.

A Double-Edged Sword

Tomb of Urami has two distinct activated abilities. The first is a mana ability that taps for Black mana, but it carries a penalty: if you do not control a creature with the Ogre subtype, the land deals 1 damage to you. The second ability is an expensive transformation that requires four mana, tapping the Tomb, and the sacrifice of every single land you currently control.

Resolving the Summoning

When you activate the second ability, the cost includes sacrificing all lands you control as a part of the activation process. This means once the ability is on the stack, those lands are already in the graveyard. If the ability resolves, you create 'Urami', a legendary 5/5 black Demon Spirit creature token with flying. Because the sacrifice is a cost, your opponents cannot 'respond' by destroying one of your lands to stop the activation.

Common Mistakes to Avoid

The most frequent error is forgetting that Tomb of Urami is itself a land and must be sacrificed as part of its own ability. Additionally, players often forget the Ogre requirement for the mana ability; even if you have an Ogre, if it is removed in response to you tapping for mana, the damage will still occur when the ability resolves. Finally, remember that Urami is a Legendary token, so having two of them will result in one being put into the graveyard due to state-based actions.

When to Risk Everything

Activating the second ability is usually a 'finish the game' move. Since you will be left with zero mana sources on the battlefield, you should only summon Urami if the 5/5 flying body can secure a victory or if you have non-land mana sources to sustain your future turns. It is also a powerful response to a spell that would destroy all your lands anyway.

Interaction examples

The Ultimate Sacrifice

You have Tomb of Urami, Command Tower, and Exotic Orchard on the battlefield. You spend four mana (using other sources) and tap Tomb of Urami to activate its second ability. You must immediately move all three lands—Tomb of Urami, Command Tower, and Exotic Orchard—to the graveyard. Only then does the ability go on the stack to create the 5/5 Urami token.

Managing the Pain

If you tap Tomb of Urami for black mana and you do not control an Ogre, the damage is dealt as part of the mana ability. If you have 1 life remaining and no Ogres, tapping this land for mana will cause you to lose the game before you can even spend the mana.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tomb of Urami

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activating Tomb of Urami’s second ability requires sacrificing all lands you control, including Tomb of Urami.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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