Tor Wauki the Younger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
Complete guide
Tor Wauki the Younger is a versatile legendary archer that turns every instant and sorcery into a source of direct damage. By combining reach, lifelink, and a damage-amplifying replacement effect, he becomes both a defensive anchor and an offensive powerhouse. Understanding how his static and triggered abilities interact is key to maximizing your burn potential.
Amplifying the Burn
Tor Wauki features two distinct abilities that work in tandem. First, he has a static replacement effect that increases noncombat damage dealt by other sources you control by 1. Second, he has a triggered ability that deals 2 damage to any target whenever you cast an instant or sorcery. Because Tor Wauki has lifelink, any damage he deals results in you gaining that much life, including the damage from his triggered ability.
Resolution Step-by-Step
When you cast an instant or sorcery spell, Tor Wauki's triggered ability goes on the stack on top of that spell. The ability resolves first, meaning Tor Wauki deals 2 damage to your chosen target before the spell itself takes effect. If the spell you cast is also a source of noncombat damage, Tor Wauki's static ability will then increase that spell's damage by 1 when it eventually resolves. Note that Tor Wauki's static ability does not increase his own triggered damage, as it only applies to other sources you control.
Common Mistakes
A common point of confusion is whether Tor Wauki increases his own 2-damage trigger. He does not; the text specifically states 'another source.' However, if you control multiple effects that modify damage, the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which those effects apply. Additionally, remember that his trigger occurs when the spell is cast, so it will still resolve even if the original spell is countered or removed from the stack.
When to Play Tor Wauki
Tor Wauki thrives in decks filled with low-cost cantrips and burn spells. Because he provides lifelink on his triggers, he is excellent for stabilizing against aggressive decks while simultaneously picking off their small creatures. He is best deployed when you have mana held up to protect him or immediate spells to cast to ensure you get value before he leaves the battlefield.
Interaction examples
If you have Roaming Throne on the battlefield with the chosen type 'Human' or 'Archer', Tor Wauki the Younger's ability will trigger an additional time whenever you cast an instant or sorcery. This results in two separate instances of Tor Wauki dealing 2 damage, allowing you to deal a total of 4 damage and gain 4 life before your spell even resolves.
If Solemn Simulacrum is destroyed while you control Tor Wauki, its 'death' trigger allows you to draw a card, but it does not deal damage. If a different effect caused the Golem to deal noncombat damage (such as a spell like Fling), Tor Wauki would increase that damage by 1. However, simply playing these two together does not trigger Tor Wauki's damage, as he only triggers on instants and sorceries, not creature spells.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Tor Wauki the Younger
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Tor Wauki the Younger's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Smaug the Impenetrable + Makeshift Munitions + Tor Wauki the Younger
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Tor Wauki the Younger.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Street Urchin + Tor Wauki the Younger
- 1Activate your commander using the ability granted to it by Street Urchin by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Tor Wauki the Younger.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Walking Ballista + Unspeakable Symbol + Tor Wauki the Younger + The Rollercrusher Ride
- 1Give Walking Ballista lifelink, if needed.
- 2If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 4 damage to an opponent or a permanent an opponent controls, and causing you to gain 4 life.
- 4Repeat from step 2.
Walking Ballista + Unspeakable Symbol + Tor Wauki the Younger + Far Fortune, End Boss
- 1Give Walking Ballista lifelink, if needed.
- 2If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 3 damage to an opponent or a permanent an opponent controls, and causing you to gain 3 life.
- 4Repeat from step 2.
Walking Ballista + Unspeakable Symbol + Tor Wauki the Younger + Twinflame Tyrant
- 1Give Walking Ballista lifelink, if needed.
- 2If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 4 damage to an opponent or a permanent an opponent controls, and causing you to gain 4 life.
- 4Repeat from step 2.
Walking Ballista + Unspeakable Symbol + Tor Wauki the Younger + Collective Inferno
- 1Give Walking Ballista lifelink, if needed.
- 2If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 4 damage to an opponent or a permanent an opponent controls, and causing you to gain 4 life.
- 4Repeat from step 2.
Vigor + Walking Ballista + Tor Wauki the Younger
- 1Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target.
- 3Repeat as desired.
Walking Ballista + Unspeakable Symbol + Dictate of the Twin Gods + Tor Wauki the Younger
- 1Give Walking Ballista lifelink, if needed.
- 2If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- 3Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 4 damage to an opponent or a permanent an opponent controls, and causing you to gain 4 life.
- 4Repeat from step 2.
Legal formats
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Roaming Throne
Solemn Simulacrum









