Makeshift Munitions is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Complete guide
Makeshift Munitions is a versatile red enchantment that turns your board presence into direct damage. Whether you have redundant artifacts or creatures facing a removal spell, this card ensures every permanent on your side of the field can contribute to your victory. It is a staple for sacrifice-based strategies and aggressive decks looking to close out a game.
Turning Scrap into Firepower
Makeshift Munitions features a repeatable activated ability: by paying one generic mana and sacrificing either an artifact or a creature, you deal one damage to any target. Because this is an activated ability, you can use it as many times as you can pay the costs, and it can be activated at instant speed. This allows you to respond to your opponent's spells or abilities by 'cashing in' your permanents before they are destroyed or exiled.
The Resolution Process
First, you announce the activation and choose your target, which can be a player, a planeswalker, or a creature. Second, you pay the total cost by spending one mana and choosing a qualifying permanent to sacrifice. Note that sacrificing the permanent is part of the cost, so players cannot respond to the sacrifice itself to stop the ability; they can only respond to the ability once it is already on the stack. Finally, once both players pass priority, the ability resolves and deals one damage.
Double-Dipping and Timing
A common mistake involves trying to sacrifice the same permanent for two different costs. For example, if a creature has an ability that allows you to sacrifice it to add mana to your pool, you cannot use that same sacrifice to also trigger Makeshift Munitions. You must choose one or the other. Additionally, remember that you can sacrifice Makeshift Munitions to its own ability if it somehow becomes an artifact or creature, but normally it cannot sacrifice itself.
Strategic Deployment
Play Makeshift Munitions when you expect a long game where small increments of damage matter, or when you have a high density of tokens. It serves as an excellent 'finisher' in decks that generate Treasure or Food tokens. It also acts as a deterrent against board wipes, as you can sacrifice your entire board in response to a sweep to deal a significant amount of damage to your opponent's life total.
Interaction examples
With Impact Tremors on the battlefield, every creature you play deals one damage to your opponents. Once those creatures are no longer useful for attacking, you can pay one mana to sacrifice them to Makeshift Munitions, dealing another point of damage to any target. This sequence effectively doubles the damage output of every small creature you summon.
If you have Underworld Breach active, you can cast cheap artifacts or creatures from your graveyard using their escape costs. Once they enter the battlefield, you can immediately sacrifice them to Makeshift Munitions to deal damage. This creates a loop where your graveyard becomes a secondary hand full of ammunition, provided you have the mana and cards to exile for the escape costs.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Makeshift Munitions
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an artifact or creature has an ability allowing you to sacrifice it for mana, you can't sacrifice that permanent to generate mana and also to pay the sacrifice cost for the activated ability of Makeshift Munitions.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Smaug the Impenetrable + Makeshift Munitions + Xorn
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 1 damage to Smaug.
- 2Smaug triggers, creating two Treasure tokens due to Xorn.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Emry, Lurker of the Loch + Makeshift Munitions + Jeskai Ascendancy + Sol Ring
- 1Activate Sol Ring by tapping it, adding
.
- 2Activate Makeshift Munitions by paying
and sacrificing Sol Ring, dealing 1 damage to any target.
- 3Activate Emry by tapping it, allowing you to cast Sol Ring from your graveyard this turn.
- 4Cast Sol Ring from your graveyard by paying
.
- 5Jeskai Ascendancy's first and second abilities trigger.
- 6Resolve the first trigger, causing creatures you control to get +1/+1 until end of turn and untapping all creatures you control.
- 7Resolve the second trigger, allowing you to loot.
- 8Repeat.
Smaug the Impenetrable + Makeshift Munitions + Fiery Emancipation
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 3 damage to Smaug due to Fiery Emancipation.
- 2Smaug triggers, creating three Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Makeshift Munitions + City on Fire
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 3 damage to Smaug due to City on Fire.
- 2Smaug triggers, creating three Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Makeshift Munitions + Tor Wauki the Younger
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Tor Wauki the Younger.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Furnace of Rath + Makeshift Munitions
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Furnace of Rath.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Makeshift Munitions + Dictate of the Twin Gods
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Dictate of the Twin Gods.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Smaug the Impenetrable + Makeshift Munitions + Gratuitous Violence
- 1Activate Makeshift Munitions by paying
and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Gratuitous Violence.
- 2Smaug triggers, creating two Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Legal formats
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Meta decks with Makeshift Munitions
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach









