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Rules guide · Instant

Tragic LessonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Hour of Devastation· July 14, 2017
Carte Magic Tragic Lesson

Tragic Lesson is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Complete guide

Tragic Lesson is a versatile blue instant that offers card selection with a unique tactical twist. It allows you to dig deeper into your library while giving you the option to protect or reuse your own resources.

What It Does

Tragic Lesson costs three mana and provides immediate card advantage by drawing two cards. The 'tragic' choice comes after drawing: you must either discard a card from your hand or return a land you control to its owner's hand. This flexibility makes it more than just a simple draw spell, as it can be used to trigger 'landfall' abilities or save a utility land from destruction.

How It Resolves Step by Step

First, you pay the mana cost and put the spell on the stack. Upon resolution, you draw two cards immediately. Only after these cards are in your hand do you make the decision to either discard one card or return a land you control to your hand. This is particularly powerful because you can see the new cards you have drawn before deciding which resource to give up.

Common Mistakes

A frequent error is choosing which land to return before drawing the cards. According to the official rulings, you do not choose the land or the discard option until the draw is complete. Additionally, if you have no cards in hand and no lands on the battlefield after drawing, you simply cannot satisfy the requirement to return a land and must discard one of the cards you just drew.

When to Play It

The best time to cast Tragic Lesson is at the end of your opponent's turn, allowing you to keep mana open for interaction. It is also highly effective in response to land destruction spells, as returning the targeted land to your hand allows you to save the land while still fulfilling the spell's requirement.

Interaction examples

Responding to a Counterspell

If you cast Tragic Lesson and your opponent responds with Counterspell, Tragic Lesson is moved to the graveyard without any of its effects happening. You do not draw any cards, and you do not have to discard or return a land.

Cycling with Arcane Denial

If you cast Tragic Lesson and your opponent targets it with Arcane Denial, Tragic Lesson is countered. However, at the beginning of the next turn's upkeep, you may draw up to two cards from the Denial's effect, and your opponent will also draw a card. This replaces the immediate draw of Tragic Lesson with a delayed draw, bypassing the need to discard or return a land.

Managing Your Hand

With only Tragic Lesson in hand, you cast it and draw two cards. You now look at your hand of two cards. You may choose to return a land you control to your hand to keep both new cards, or you can choose to discard one of the two cards you just drew, leaving you with one net new card in hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tragic Lesson

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don’t choose which land to return to its owner’s hand or whether to discard a card instead until you see the two cards you draw.

    No other card is named in this ruling.

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Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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