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Rules guide · Instant

Tragic FallHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 2· June 18, 2021
Carte Magic Tragic Fall

Tragic Fall is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Target creature gets -3/-3 until end of turn. Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.

Complete guide

Tragic Fall is a flexible black removal spell that scales in power based on the size of your hand. While it usually weakens a creature, it becomes a lethal blow for even the largest foes if you are currently Hellbent.

Scaling Reduction

Tragic Fall provides a targeted creature with a base stat reduction of -3/-3 until the end of the turn. However, it features the Hellbent keyword, which checks the number of cards in your hand as the spell resolves to determine the final effect.

Resolving Hellbent

When you cast Tragic Fall, it goes on the stack and you choose a target. The game checks if you have no cards in hand only at the moment the spell starts to resolve. If your hand is empty, the 'instead' clause triggers, and the creature receives -13/-13 instead of the standard -3/-3.

Common Pitfalls

A common mistake is forgetting that Tragic Fall itself is on the stack while it is resolving. If Tragic Fall is the last card in your hand when you cast it, you will satisfy the Hellbent condition because it is no longer in your hand as it resolves. However, if an opponent forces you to draw a card in response, the reduction will drop back down to -3/-3.

Strategic Timing

Since this is an instant, you can use it during combat to survive a block or at the end of an opponent's turn. To maximize the Hellbent effect, ensure you play your other spells first so that your hand is empty before Tragic Fall resolves.

Interaction examples

Emptying the Hand

If you have two cards in hand, Dark Ritual and Tragic Fall, you can cast Dark Ritual to add three black mana. With only Tragic Fall remaining, you cast it targeting a creature. Because your hand is empty as Tragic Fall resolves, the creature gets -13/-13.

The Tutor Trap

Suppose you have no cards in hand and cast Tragic Fall targeting a 10/10 creature. If you then cast Vampiric Tutor in response, the Tutor resolves first and puts a card into your hand. When Tragic Fall finally resolves, you are no longer Hellbent, and the creature only gets -3/-3, allowing it to survive.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tragic Fall

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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