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Rules guide · Sorcery

Tranquil PathHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Apocalypse· June 4, 2001
Carte Magic Tranquil Path

Tranquil Path is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Destroy all enchantments. Draw a card.

Complete guide

Tranquil Path is a potent green sorcery designed to clear the battlefield of all magical auras and global enchantments. By returning the world to its natural state, it ensures that no player can hide behind mystical barriers. As an added benefit, it replenishes your hand, making it a reliable tool for mid-game stabilization.

Natural Restoration

Tranquil Path functions as a mass removal spell specifically targeting the enchantment permanent type. When it resolves, every enchantment on the battlefield is destroyed simultaneously, regardless of who controls them. This includes Enchantment Creatures, Sagas, and Class cards.

Step-by-Step Resolution

First, the spell is cast and put onto the stack. When it resolves, it checks the battlefield for all permanents with the enchantment type and moves them to their owners' graveyards. Immediately after the destruction occurs, you perform the second part of the spell's instructions: drawing a card from your library.

Timing and Card Flow

A common mistake is forgetting that the card draw is mandatory and occurs even if no enchantments were destroyed. Because it is a sorcery, you can generally only cast it during your main phase when the stack is empty. If an enchantment has Indestructible, it will remain on the battlefield, but you will still proceed to draw your card.

Strategic Deployment

You should play Tranquil Path when your opponents have established powerful board states using multiple enchantments. Because it costs five mana, it is often best utilized in decks that can accelerate their mana production early to cast this spell before an opponent's engine becomes unstoppable.

Interaction examples

Drawing into Destruction

If you cast Rishkar's Expertise while controlling a high-power creature, you draw cards and may then cast a spell with mana value 5 or less for free. You can choose Tranquil Path. This allows you to refill your hand with your creature's power, then immediately wipe all enchantments and draw yet another card from Tranquil Path's own effect.

Ramping into the Path

On turn four, you can cast Skyshroud Claim to fetch two Forest cards and put them onto the battlefield untapped. This sudden jump in mana allows you to cast Tranquil Path on the very same turn if you have a fifth land, enabling you to destroy an opponent's early-game enchantments while maintaining card advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tranquil Path

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredh
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