Tranquil Grove is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
: Destroy all other enchantments.
How it works : Tranquil Grove
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Nine Lives + Fractured Identity + Tranquil Grove
Each opponent loses the game
- 1Cast Fractured Identity by paying
, exiling Nine Lives and causing each opponent to create a token copy of it.
- 2Nine Lives triggers. Holding priority, activate Tranquil Grove by paying
, destroying all other enchantments.
- 3Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
#2
Fractured Identity + Lich + Tranquil Grove + Platinum Angel
Each opponent loses the gameInfinite lifeloss
- 1Cast Fractured Identity by paying
, exiling Lich and causing each opponent to create a token copy of Lich, and lose life equal to their life totals due to Lich's effect.
- 2You cannot lose the game due to having 0 or less life due to Platinum Angel.
- 3Activate Tranquil Grove by paying
, destroying all other enchantments.
- 4Each opponent's Lich triggers, causing them to lose the game.
03
Legal formats
legacyvintagecommanderoathbreakerduelpremodernpredhtlr
Commentaires
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Meta decks with Tranquil Grove
No archived Top 8 deck with this card yet.








