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Rules guide · Enchantment

Tranquil GroveHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Classic Sixth Edition· April 21, 1999
Carte Magic Tranquil Grove

Tranquil Grove is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}{G}{G}: Destroy all other enchantments.

How it works : Tranquil Grove

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nine Lives
+Fractured Identity
+Tranquil Grove
#1

Nine Lives + Fractured Identity + Tranquil Grove

Each opponent loses the game
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. 2Nine Lives triggers. Holding priority, activate Tranquil Grove by paying {1}{G}{G}, destroying all other enchantments.
  3. 3Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
Fractured Identity
+Lich
+Tranquil Grove
+Platinum Angel
#2

Fractured Identity + Lich + Tranquil Grove + Platinum Angel

Each opponent loses the gameInfinite lifeloss
  1. 1Cast Fractured Identity by paying {3}{W}{U}, exiling Lich and causing each opponent to create a token copy of Lich, and lose life equal to their life totals due to Lich's effect.
  2. 2You cannot lose the game due to having 0 or less life due to Platinum Angel.
  3. 3Activate Tranquil Grove by paying {1}{G}{G}, destroying all other enchantments.
  4. 4Each opponent's Lich triggers, causing them to lose the game.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Tranquil Grove

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