Treeshaker Chimera is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
All creatures able to block this creature do so. When this creature dies, draw three cards.
Complete guide
Treeshaker Chimera is a massive green powerhouse that forces your opponent's hand while ensuring your resources stay replenished. This mythic creature acts as a magnetic force on the battlefield, demanding attention from every possible blocker. Whether it survives the combat or falls in battle, it provides immense value to any commander or constructed deck.
Demanding Attention
The primary ability of Treeshaker Chimera is its static requirement that all creatures able to block it must do so. This effectively clears the path for your other attackers, as the opponent's entire army is dragged into a confrontation with this 8/5 Chimera. If a creature is tapped, affected by summoning sickness, or otherwise unable to block, it is exempt from this requirement.
Step-by-Step Resolution
When you enter the Declare Attackers step, you choose Treeshaker Chimera as an attacker. During the Declare Blockers step, the defending player must assign every creature they control that is legally able to block the Chimera to do so. If the Chimera takes lethal damage and dies, its triggered ability goes on the stack. Once that trigger resolves, you draw three cards, replacing your threat with fresh options.
Costs and Constraints
Common mistakes involve assuming all creatures must block regardless of costs. If an effect requires a player to pay mana to block, they are not forced to pay that cost; if they don't, the creature isn't 'able' to block. Additionally, if a creature is forced to block two different creatures due to multiple effects, the defending player chooses which one it blocks.
When to Play It
Treeshaker Chimera is best utilized when you have a wide board of other creatures that need to get damage through. It serves as the ultimate distraction. Because it draws you three cards upon death, it is also a safe play against boards where you expect a trade, as you will come out ahead in card advantage.
Interaction examples
With Treeshaker Chimera and several Plant tokens from Avenger of Zendikar on the field, you attack with everything. The opponent is forced to block the Chimera with their entire untapped army, allowing all of your Plant tokens to deal damage to the player unhindered.
When Craterhoof Behemoth enters the battlefield, it grants Treeshaker Chimera trample and a massive power boost. When you attack, the opponent must block the Chimera. Because the Chimera has trample, any damage exceeding the total toughness of the blockers will spill over to the opponent, likely ending the game even as the Chimera forces the blocks.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Treeshaker Chimera
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature can't block Treeshaker Chimera for any reason (such as being tapped), then it doesn't block. If there's a cost associated with having it block, the player isn't forced to pay that cost, so it doesn't have to block in that case either. If there's a cost associated with having it block Treeshaker Chimera, but not to block other attacking creatures, that creature is free to block one of those other creatures or to not block at all.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature is required to block two or more different creatures, its controller chooses which one that creature blocks.
No other card is named in this ruling.
Legal formats
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Meta decks with Treeshaker Chimera
No archived Top 8 deck with this card yet.



Avenger of Zendikar
Craterhoof Behemoth